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  1. 7 de mar. de 2018 · Learn about Ken Silverman, a hobbyist programmer who created the Build engine and other projects, such as Voxlap, PNGOUT, and Kube. Find out his story, interests, hobbies, and primary computers.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman 's Build Engine Page. I made this graphic for the intro screen of my Build "test" game. On 03/07/2018, Do not hesitate to check out BUILD2! On 12/23/2003, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. Polymost is an extension to the Build Engine code, featuring OpenGL support with true look ...

  4. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  5. 8 de mar. de 2018 · 15K subscribers. Subscribed. 2.2K. 102K views 5 years ago. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid. This...

    • 7 min
    • 102,6K
    • CuteFloor
  6. Here are the features that Voxlap currently supports: 6 Degrees of Freedom (move anywhere, look anywhere) Room over room built-in, no hacks necessary. Accurate intersections so voxels look like perfect cubes up close. Fast CSG operations for: boxes, spheres, ellipsoids, cylinders, sectors, and 3D convex hulls.

  7. 9 de set. de 2012 · 121K views 11 years ago. This is a reworked video about the history of Ken Silverman's Build Engine. It's the game engine that was used in first-person shooters like Duke Nukem 3D, Blood,...

    • 10 min
    • 122,5K
    • CuteFloor