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  1. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D , Shadow Warrior , Blood , and more than a dozen other games in the mid- to late-1990s.

  2. Build Engine é um motor de jogo do gênero tiro em primeira pessoa desenvolvido por Ken Silverman em 13 de abril de 1993 [1]. Ganhou notoriedade quando a empresa Apogee (atualmente 3D Realms ) lançou Duke Nukem 3D , o seu primeiro jogo utilizando a sua tecnologia.

    • 1994
    • Inglês
  3. 7 de mar. de 2018 · Story of my life. I am the younger of 2 brothers. I was born at midnight on the night of Halloween, 1975. My parents had a choice of birthday - they chose November 1st. I was raised in Yorktown, NY until 1980, when my dad got a job as a professor at Brown University. So our family of 4 moved to East Greenwich, RI.

  4. Ken Silverman 's Build Engine Page. I made this graphic for the intro screen of my Build "test" game. On 03/07/2018, Do not hesitate to check out BUILD2! On 12/23/2003, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. Polymost is an extension to the Build Engine code, featuring OpenGL support with true look ...

  5. Ken Silverman (born November 1 1975) is a game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack, Ken started work on the Build engine...