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Kevin Cloud is an American video game artist and senior producer at id Software. He worked on popular games such as Wolfenstein 3D, Doom, and Quake, and was an owner of id until 2009.
YearTitleCredited ForOriginal System(s)2020Additional development supportWindows, Stadia, PlayStation 4, Xbox One, ...2016SnapMap Lead ProducerWindows, PlayStation 4, Xbox One, ...2009Executive producerWindowsPlayStation 3Xbox 3602007Executive producerWindowsLinuxMac OS XPlayStation 3Xbox ...Kevin produced additional art for the Doom Classic Unity port project, adding an official pistol pickup-style sprite for use on the game's weapon wheel. Kevin acted as a senior producer on the remastering projects for Doom 64, Quake, and Quake II, by Nightdive Studios.
31 de dez. de 2016 · In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Qu...
- 26 min
- 36,7K
- Noclip - Video Game Documentaries
In this bonus episode of Deep Dive, the Nightdive Studios team sits down with industry legend, Kevin Cloud of @idsoftware, to get his take on DOOM + DOOM II....
- 25 min
- 6,4K
- Nightdive Studios
Born in 1965 to a teacher and an electrician, Kevin Cloud grew up in Shreveport reading comics and playing in the arcades. While pursuing a degree in political science, he took a job as a computer artist at Softdisk. In 1992, he joined id Software.
Kevin McCloud is a British designer, writer, and TV presenter, best known for hosting Grand Designs. Learn about his early life, career, books, and other TV work on Wikipedia.
Kevin Cloud was an assistant artist and co-owner of id Software from 1992 to 2009. He worked on Doom and Doom II, and his hands are seen holding the weapons in the game graphics.