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  1. 7 de mar. de 2018 · Ken Silverman's Official Home Page. I live in Rhode Island and my hobby is computer programming. Projects: Build Engine: (1993-1996): Used in Duke Nukem 3D, Shadow Warrior, Blood, etc.. Also visit: Build source code and test game. Build2: (2006-2011): A fairly complete successor to Build with some interesting new features.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman's History of the Build Engine. These are only some of the highlights. I put the dates I found to be most crucial in the development of the Build engine in this list. The history includes everything from business deals to important features that were added to the engine.

  4. 8 de mar. de 2018 · Ken Silverman's BUILD2 Engine. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid.

  5. In 1995 I made a digital music editor & player (KDM stands for Ken's Digital Music). In this ZIP, I give you 13 of my best compositions. Plays at 44100hz, stereo, 16-bit.

  6. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  7. My Interview W/ Ken Silverman, Creator of the Build Engine. Ken silverman (whose site is at advsys.net/ken ), has created many pieces of software elementary in games like Duke Nukem 3d. Here is the full interview: > 1. You have such a variety of software under your wing, from game engines> to png compressors.