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  1. 7 de mar. de 2018 · Learn about Ken Silverman, a computer programmer who created the Build engine for Duke Nukem 3D and other games. Explore his projects, interests, hobbies, and personal history.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman's History of the Build Engine. These are only some of the highlights. I put the dates I found to be most crucial in the development of the Build engine in this list. The history includes everything from business deals to important features that were added to the engine.

  4. 8 de mar. de 2018 · Ken Silverman's BUILD2 Engine. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid.

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    • CuteFloor
  5. Ken Silverman is a programmer and game developer who created EVALDRAW, POLYDRAW, FLYDUCT, PINGBALL, and SLAB6. Download these projects for free and explore their features, demos, and source code.

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  6. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine, the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  7. My Interview W/ Ken Silverman, Creator of the Build Engine. Ken silverman (whose site is at advsys.net/ken ), has created many pieces of software elementary in games like Duke Nukem 3d. Here is the full interview: > 1. You have such a variety of software under your wing, from game engines> to png compressors.