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  1. Há 4 dias · Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention.

  2. Há 4 dias · Entertainment & Pop Culture. Entertainment and leisure activities have been a part of culture in one form or another since the ancient times. Dance performances, live music, and storytelling have a long tradition throughout history, even as the styles and available methods of delivery have shifted dramatically.

  3. en.wikipedia.org › wiki › MusicMusic - Wikipedia

    Há 1 dia · Music has been used for entertainment, ceremonies, rituals, religious purposes and for practical and artistic communication. Non-Western music has also been used for propaganda purposes, as was the case with Chinese opera during the Cultural Revolution .

  4. Há 5 dias · theatre, in dramatic arts, an art concerned almost exclusively with live performances in which the action is precisely planned to create a coherent and significant sense of drama.

  5. Há 4 dias · Social media, communications on the Internet (such as on websites for social networking and microblogging) through which users share information, ideas, personal messages, and other content (such as videos). Social networking and social media are overlapping concepts.

  6. en.wikipedia.org › wiki › Korean_WaveKorean Wave - Wikipedia

    Há 4 dias · Taiwanese journalists first coined the term "Korean Wave" ( Chinese: 韓流; pinyin: hánliú; lit. 'Korean wave') in 1998, referring to the success of South Korean television in the country. During the 2000s, Hallyu evolved into a global phenomenon, expanding rapidly into South Asia, the Middle East, and Eastern Europe.

  7. Há 6 dias · Full-text database providing analysis, market research, and data for film, television, and digital entertainment. Includes special reports covering such topics as digital marketing and publishers, streaming, virtual reality, and artificial intelligence. Also includes daily commentary on news and industry trends and corporate analysis.