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  1. Engine originally used on Mind Games mod. Contribute to ShadowMario/FNF-PsychEngine development by creating an account on GitHub.

  2. Overview. 22. Updates. 3/3. Issues. Admin. 12/12. Todos. License. 2162. Likes. 1288. Subscribers. 51. Collections. Embed. 534. Thankers. Flags. Report. A Developer-friendly FNF Engine... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Shadow Mario.

  3. Friday Night Funkin' - Psych Engine. Engine originally used on Mind Games Mod, intended to be a fix for the vanilla version's many issues while keeping the casual play aspect of it. Also aiming to be an easier alternative to newbie coders. Installation: Refer to the Build Instructions. Customization:

  4. The Engine currently features: Support to Video Cutscenes in .MP4 (by PolybiusProxy) - DOESN'T WORK IN x32!!! Improved Input system with Configurable Control scheme. In-game Character Editor. (Press 8 during a song) In-game Week and Dialogue Editors (Press 7 on Main Menu) Reset a song score/accuracy in-game. Botplay.

  5. Welcome to the Psych Engine Official Wiki! Frequently Asked Questions. Q: "I'm trying to compile the game, but it keeps failing!" A: Try changing the version of your libraries/downloading an older version of Haxe, click here to see versions that are confirmed to work. Q: "I'm using the Downloaded Build, the Engine can't find an specific file!"

  6. Friday Night Funkin': Psych Engine + - A Mod for Friday Night Funkin'. Friday Night Funkin': Psych Engine +. THIS MOD WILL AND ONLY BE COMPATIBLE WITH v0.5.1... A Friday Night Funkin' (FNF) Mod in the Executables category, submitted by Ranchson (Discontinued)

  7. The Engine currently features: Support to Video Cutscenes in .MP4 (by PolybiusProxy) Improved Input system with Configurable Control scheme. In-game Character Editor. (Press 8 during a song) In-game Week and Dialogue Editors (Press 7 on Main Menu) Reset a song score/accuracy in-game. Botplay.

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