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  1. 14 de mar. de 2020 · I think I got all the settings right but every simulation I bake does not show the fluid. I tried restarting blender but it keeps doing this. I checked the 'liquid' tick box and it was enabled. I just can't see anything even the atom-like particles. What could be the problem?

  2. 28 de mar. de 2024 · I'm trying to work with fluid simulation in Blender 4.1, but I can't seem to find the option for viscosity. I've looked through the physics settings, but it's not clear where I should adjust viscosity parameters. Can anyone provide guidance on where to find and adjust viscosity settings in Blender 4.1's fluid simulation?"

  3. 2 de fev. de 2023 · Without it, only fluid particles are created but they are not visible in render (unless you assign objects to instance for rendering like in other particle systems). But the real water to render is usually done with the simulated mesh.

  4. 14 de jan. de 2021 · With this setting you can run the simulation and should (slower then without the Mesh active) see the fluid shown as geometry. This is nice to get an idea and fine tune the simulation. Should you have set the "Domain-Cache"-> Type to any other of the available options like Modular , then you need to bake the simulation and by default the Mesh won't be baked along with it.

  5. 30 de jan. de 2021 · I have a simple fluid simulation set up and, I have an "effector" object that is supposed to be making the fluid collide with it. The problem here is, I've set the effector strength "Surface Thickness" to 0.3 which normally is quite enough. But here (as you see encircled in yellow,) the fluid is passing right through it.

  6. 10 de dez. de 2023 · I have a simple fluid animation and it works well as far as I don't try to render it. In render mode, or if I try to render the animation, the domain becomes opaque. In other modes, the scene is correctly displayed and fluid particles are correctly animated and visible.

  7. 29 de mai. de 2020 · The cup, in a fluid simulation point of view, is basically a lot of obstacle cubes stacked together. The size of these cubes is determined by the fluid resolution. This causes a stair-stepping effect like the one you are seeing, where the liquid stands on a seemingly sloped surface.

  8. 6 de jun. de 2020 · (new to blender) i am trying to create a fluid sim in blender 2.83 but in my physics tab under domain there is no 'bake data' button in the options. It's there in all the tutorials i've watched but i dont seem to have it.

  9. If we understood correctly, Blender does not allow more than one domain for fluid simulation in a given scene. This means that any inflow (fluid) object will be transformed into only one domain object as the final simulated fluid. That is, regardless to any material assigned to inflow (fluid) objects, ultimately the domain material will apply.

  10. 17 de dez. de 2013 · Every time I try to hold water with a obstacle, it leaks out. Here is one example I have made. The shape has no holes, and the water is partially contained but slowly leaks out.

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