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  1. Warren Evan Spector (born October 2, 1955) is an American role-playing and video game designer, director, writer, producer and production designer. He is known for creating immersive sim games, which give players a wide variety of choices in how to progress.

    • October 2, 1955 (age 68)
    • .mw-parser-output .marriage-line-margin2px{line-height:0;margin-bottom:-2px}.mw-parser-output .marriage-line-margin3px{line-height:0;margin-bottom:-3px}.mw-parser-output .marriage-display-ws{display:inline;white-space:nowrap}, Caroline L. Spector ​(m. 1987)​
  2. Warren Spector (Miami, 2 de outubro de 1955) é um designer de jogos eletrônicos, conhecido pelas séries de jogos eletrônicos como System Shock, Deus Ex e Epic Mickey. [1] Referências

    • Estados Unidos
    • 2 de outubro de 1955 (68 anos), Miami
    • Caroline Spector
  3. 12 de jun. de 2022 · 5.51M subscribers. 1.1K. 31K views 1 year ago #systemshock #pcgamingshow. ...more. Check out a brand new trailer for the upcoming System Shock remake from Nightdive Studios, followed by an ...

    • 4 min
    • 31K
    • GameSpot
  4. 5 de nov. de 2022 · Posted Nov. 5, 2022, 6:11 p.m. I’ve interviewed Warren Spector – the legendary game designer behind such seminal works as Deus Ex, System Shock, Ultima Underworld, and many more – many times...

  5. 5 de mar. de 2007 · Junction Point founder and Deus Ex creator Warren Spector talks about his new project, his views on MMOs, episodic games, and interactive storytelling in this exclusive interview. He also reveals the origin of his studio name and his experience with different business models.

    • Brandon Sheffield
  6. 9 de nov. de 2023 · PCG's editor Robert Jones sat down with Warren Spector and Paul Neurath, key members of the original System Shock team, which is generally considered the first game you could call an immersive...

  7. 4 de nov. de 2022 · The legendary designer of Deus Ex, System Shock, and Ultima Underworld returns to AAA gaming with Argos: Riders on the Storm, a multiplayer immersive sim. He talks about his philosophy, inspiration, and vision for the project with IGN.