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  1. Ficheiro:Unreal Engine Logo.svg – Wikipédia, a enciclopédia livre. Ficheiro:Unreal Engine Logo.svg. Ficheiro. Histórico do ficheiro. Utilização local do ficheiro. Utilização global do ficheiro. Metadados. Dimensões desta antevisão em PNG do ficheiro SVG: 512 × 418 píxeis Outras resoluções: 294 × 240 píxeis | 588 × 480 píxeis ...

  2. 一覧はUnreal Engineを採用したゲームソフト一覧を参考。 カテゴリ「Unreal Engine製ゲーム」にあるページ このカテゴリには 105 ページが含まれており、そのうち以下の 105 ページを表示しています。

  3. Welcome to the Unreal Wiki The comprehensive guide to the Unreal series since September 4, 2007 ... 2020: Unreal Engine 5 is unveiled. NEWS Ampager • 17 March. 0.

  4. 19 de mar. de 2014 · Develop in the Unreal Ecosystem. Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A, and join collaborative development projects via GitHub. To help you get started, we’re shipping lots of ready-made content, samples, and game templates.

  5. Unreal Engine er en spillmotor som er utviklet av Epic Games. Den ble først brukt i spillet Unreal. [2] Spillmotoren brukes hovedsakelig i førstepersonsskytespill, men har blitt brukt i flere andre typer spill. Den er programmert i C++ og kan derfor lett porteres mellom forskjellige spillplattformer og har blitt veldig populær blant ...

  6. The Unreal Engine 4 is the fourth generation of the Unreal Engine game engine family. On August 17, 2005, Mark Rein, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development since 2003.[1] Until mid-2008, development was exclusively done by Tim Sweeney, CEO and founder of Epic Games. The engine targets the eight generation of consoles, PCs and Tegra K1-based ...

  7. en.wikipedia.org › wiki › Epic_GamesEpic Games - Wikipedia

    Epic plans to add some of 3Lateral's features to the Unreal Engine. Agog had developed SkookumScript, a platform for scripting events in video games; on the announcement of this acquisition, Agog stated they will stop the development of SkookumScript to work more on Unreal Engine scripting support.