Yahoo Search Busca da Web

Resultado da Busca

  1. Há 22 horas · OpenCL (extension of C and C++ to use the GPU and parallel extensions of the CPU) OptimJ (extension of Java with language support for writing optimization models and powerful abstractions for bulk data processing) Perl. Pike. PowerShell. Python (embedded in Maya, Blender, and other 3-D animation packages) Rexx.

  2. Há 2 dias · WebGPU allows running arbitrary GPU computations specified with the WebGPU Shading Language (WGSL). WGSL is compiled into a GPUShaderModule objects that are then used to specify "pipelines" that run computations on the GPU.

  3. Há 5 dias · USD is agnostic about the underlying shading and rendering system. It uses Material prims, Shader prims, and UsdShade networks to define materials with parameters and shader graphs. NVIDIA defines now how materials and functions of the NVIDIA Material Definition Language (MDL) can be referenced in USD.

  4. Há 2 dias · This section contains information on the following subjects: Writing shaders overview. ShaderLab Unity’s language for defining the structure of Shader objects. More info. See in Glossary. HLSL in Unity. GLSL in Unity. Writing vertex and fragment shaders. Writing Surface Shaders.

  5. Há 2 dias · Wave Texture Node. White Noise Texture Node. Color. Brightness/Contrast Node. Gamma Node. Hue/Saturation/Value Node. Invert Color Node. Light Falloff Node. Mix Node.

  6. Há 3 dias · A Experimental Lumen with the cool sdls language programming. Enjoy it!.

    • 1 min
    • Code Dibertz
  7. Há 3 dias · Open Shading Language is active while using the OptiX rendering backend. Inputs. Color. Tint for AO output color. Distance up to which other objects are considered to occlude the shading point. Normal used for ambient occlusion; if nothing is connected the default shading normal is used. Properties. Samples.