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  1. Neil Druckmann (Hebrew: ניל דרוקמן; born December 5, 1978) is an Israeli-American writer, creative director, designer, and programmer. He has been co-president (alongside Evan Wells ) of the video game developer Naughty Dog since 2020 and head of creative since 2023, and is best known for his work on the game franchises ...

    • 2004–present
    • December 5, 1978 (age 44), Tel Aviv, Israel
  2. Neil Druckmann (Telavive, 5 de dezembro de 1978) é um diretor de criação, roteirista e programador de jogos eletrônicos israeli-americano. Ele viveu em Israel até os dez anos de idade, onde suas experiências com entretenimento posteriormente influenciaram suas técnicas de narrativa.

    • Mãe: Judy Druckmann, Pai: Jerry Druckmann
    • Early Influences
    • George Romero’s Rejection
    • Pestering His Way to A Naughty Dog Job
    • Success with The Last of Us
    • GeneratedCaptionsTabForHeroSec

    Druckmann was born in Tel Aviv, Israel, in 1978. He was raised in a settlement in the West Bank, where he repeatedly witnessed acts of violence, according to GQ. He sought escape in comic books, movies, and especially video games, particularly The Secret of Monkey Island and Metal Gear Solid. Druckmann’s family immigrated to Miami when he was 10, w...

    Druckmann first began conceiving The Last of Usas a video game during his time at Carnegie Mellon University, where he pursued a master’s degree in entertainment technology. His family’s experiences in Tel Aviv and in immigrating to the United States were a major source of inspiration. “It was always about the sacrifices my parents have made,” Druc...

    After college, Druckmann landed a job at Naughty Dog, the video game developer behind popular franchises such as Crash Bandicoot and Jax and Daxter. He got the gig by pestering company president Jason Reuben until he made Druckmann an intern. “I approached him, and I bugged him, and I told him that I wanted to break into games,” Druckmann told Crea...

    Druckmann instead returned to the idea Romero had rejected years earlier. The result was The Last of Us, which was released for PlayStation consoles in the summer of 2013. It was met with wide critical acclaim, became a huge financial success, and landed on several lists of the best video games ever made. Following the 2020 release of a successful ...

    Learn how Neil Druckmann, a designer and co-writer on the original video game franchise, became the co-creator, co-writer, and director of the HBO series based on his work. Discover his early influences, his challenges, and his success story with The Last of Us.

    • colin.mcevoy@hearst.com
    • Senior News Editor, Biography.Com
  3. 354K Followers, 779 Following, 155 Posts - Neil Druckmann (@druckmann) on Instagram: "Studio Head & Head of Creative Naughty Dog; Executive Producer The Last of Us HBO; Writer/Director unannounced game."

  4. 15 de jan. de 2023 · Neil Druckmann, the writer of “The Last of Us” video game and co-creator of the HBO series, calls its emotional, post-apocalyptic tale a “love letter” to America. (Illustration by Coke Navarro...

    • todd.martens@latimes.com
    • 7 min
    • Game Critic
    • Todd Martens
  5. 28 de fev. de 2024 · Créditos: Reprodução. Após dirigir a franquia The Last of Us, Uncharted 4 e se tornar co-presidente da Naughty Dog, Neil Druckmann afirma que não consegue enxergar uma participação mais longa dentro da indústria gaming e que pensa no que está perdendo no mundo real.

  6. 25 de mar. de 2021 · Neil Druckmann talks about his writing process, influences, and challenges for the game and TV adaptation of The Last of Us. He also shares his insights on world building, character development, and storytelling techniques for video games and TV.

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