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  1. The Laugh-O-Gram Studio (also called Laugh-O-Gram Studios) was an animation studio located on the second floor of the McConahay Building at 1127 East 31st in Kansas City, Missouri, that operated from June 28, 1921, to October 16, 1923.

  2. O Laugh-O-Gram Studio (ou Laugh-O-Gram Films) foi o primeiro estúdio de animação fundado em 1922 por Walt Disney na cidade de Kansas City, Missouri, quando o mesmo tinha 21 anos. A companhia e as suas produções intituladas de Laugh-O-Grams marcaram a primeira tentativa de Walt na indústria cinematográfica, em particular das animações.

  3. Laugh-O-Gram Studio was a film studio located on the second floor of the McConahay Building at 1127 East 31st in Kansas City, Missouri. The studio played a role in the early years of animation: it was home to many of the pioneers of animation, brought there by Walt Disney, and is said by some to be the place to have provided Disney with the ...

  4. Laugh-O-Gram Studio was a film studio located on the second floor of the McConahay Building at 1127 East 31st in Kansas City, Missouri.[1] The studio played a role in the early years of animation: it was home to many of the pioneers of animation, brought there by Walt Disney, and is said by some...

  5. Disney’s history. Photo via ThankYouWaltDisney.org. Occupying nearly 2,500 square feet on the second floor of the building was Disney’s first business, Laugh-O-Gram Studio, where he and fellow animators and friends would begin lifelong careers in animation.

  6. O Laugh-O-Gram Studio (ou Laugh-O-Gram Films Inc.) foi o primeiro estúdio de animação fundado em 1922 por Walt Disney na cidade de Kansas City, Missouri, quando o mesmo tinha 21 anos. A companhia e as suas produções intituladas de Laugh-O-Grams marcaram a primeira tentativa de Walt na indústria cinematográfica, em particular das animações.

  7. We’re doubly fortunate today that this ambitious effort survives practically intact – missing only the final scene in which Alice, like Goldie Locks (or Little Nemo), awakens from her dream by tumbling out of bed. If one supreme effort of creativity could have saved the Laugh-O-gram studio, Alice’s Wonderland would have done it.