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  1. 7 de mar. de 2018 · Ken Silverman's Official Home Page. I live in Rhode Island and my hobby is computer programming. Projects: Build Engine: (1993-1996): Used in Duke Nukem 3D, Shadow Warrior, Blood, etc.. Also visit: Build source code and test game. Build2: (2006-2011): A fairly complete successor to Build with some interesting new features.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman 's Build Engine Page. I made this graphic for the intro screen of my Build "test" game. On 03/07/2018, Do not hesitate to check out BUILD2! On 12/23/2003, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. Polymost is an extension to the Build Engine code, featuring OpenGL support with true look ...

  4. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  5. 25,456 bytes, 10/23/2009. Source code to IN_KEN.DLL. To compile, launch a Visual C Command Prompt, cd to the directory where you extracted the files, and then type 'nmake'. Before compiling, you should check that the Winamp plugins directory located in my makefile is correct.

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  6. Ken Silverman (born November 1 1975) is a game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack, Ken started work on the Build engine...

  7. 8 de mar. de 2018 · 15K subscribers. Subscribed. 2.2K. 102K views 5 years ago. After two attempts, Ken Silverman began writing a successor to the popular build engine in 2006 while mentoring a smart kid. This...

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