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  1. Há 4 dias · The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] For home consoles, the best-selling console was the Sony PlayStation, followed by the ...

    • Gex, over 1 million [39] [40]
    • CD-ROM
    • US$699.99 (equivalent to $1,476 in 2023)
  2. en.wikipedia.org › wiki › XboxXbox - Wikipedia

    Há 4 dias · Website. www .xbox .com. Xbox is a video gaming brand that consists of five home video game consoles, as well as applications (games), streaming service Xbox Cloud Gaming, and online services such as the Xbox network and Xbox Game Pass. The brand is produced by Microsoft Gaming, a division of Microsoft .

    • November 15, 2001; 21 years ago
    • Microsoft
  3. Há 2 dias · But the impact goes beyond just entertainment. The home console revolution also gave rise to new industries, such as video game development, e-sports, and online streaming. It also sparked innovation in other fields, like computer graphics and virtual reality. The home console’s influence on technology, culture, and economy cannot be understated.

  4. en.wikipedia.org › wiki › SegaSega - Wikipedia

    Há 1 dia · Sega's software research and development teams began with one development division operating under Sega's longtime head of R&D, Hisashi Suzuki. As the market increased for home video game consoles, Sega expanded with three Consumer Development (CS) divisions. After October 1983, arcade development expanded to three teams: Sega DD No. 1, 2, and 3.

    • June 3, 1960; 63 years ago
    • Shinagawa, Tokyo, Japan
    • 3,459 (March 2023)
    • Video games
  5. Looking through Wikipedia's page on home console generations, it seems shocking how well the PlayStation 1 and 2 sold compared to their competitors. How did Sony so quickly dominate the market compared to its more established competitors in Nintendo and Sega?

  6. Há 1 dia · The Crash of 1983. In 1983, the video game industry faced a major downturn known as the “Video Game Crash.”. Oversaturation of low-quality games, market saturation, and consumer fatigue led to ...

  7. Há 15 horas · In 1981, Asteroids arrived for the Atari 2600 home console, propelling the game to even greater popularity. [Related: A 13-year-old wunderkind is the first human to ‘beat’ Tetris .]