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  1. Há 2 dias · Led by director Hidemaro Fujibayashi and producer Eiji Aonuma, Nintendo sought to rethink Zelda 's conventions and introduced elements such as detailed chemistry and physics engines. The designers drew inspiration from Shadow of the Colossus (2005) and The Elder Scrolls V: Skyrim (2011).

  2. Há 2 dias · Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics . The game was developed by Nintendo EAD, led by five directors, including Eiji Aonuma and Yoshiaki Koizumi, produced by series co-creator Shigeru Miyamoto, and written by Kensuke Tanabe. Veteran Zelda series composer Koji Kondo composed the musical score.

  3. 18 de abr. de 2024 · Series producer Eiji Aonuma asked the development team to begin working on a sequel to the game re-using the same basic mechanics, similar to how Majora's Mask followed Ocarina of Time. For this second game, Aonuma wanted to do away with the concept of sea exploration and return to a land-based game, where players would discover new ...

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  4. Há 2 dias · Eiji Aonuma said that he wanted to include a different type of antagonist for the game in place of Ganon, so Ghirahim's delicate appearance was designed to contrast with Ganon's "very masculine, powerful, evil" image. In the final boss battle, Ghirahim is revealed to be the spirit of Demise's sword, given life so that he can ...

  5. Há 2 dias · Link [c] is a character and the protagonist of Nintendo 's video game franchise The Legend of Zelda. He was created by Japanese video game designer Shigeru Miyamoto. Link was introduced as the hero of the original The Legend of Zelda video game in 1986 and has appeared in a total of 20 entries in the series, as well as a number of spin-offs.

  6. Há 5 dias · First The Legend of Zelda title where Eiji Aonuma was the primary director. Included in The Legend of Zelda: Collector's Edition. The Legend of Zelda: Oracle of Seasons

  7. 29 de abr. de 2024 · In his quest to concoct a cel-shaded form of reality, Aonuma explains that ‘ While playing through the game, there’s no need to be aware of Link’s age and how that age relates to his actions. But when that happens, the things the player does simply become typical game actions, and the awareness that the player is just playing a game ...