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  1. WorldViz User Forum - Virtual reality software and virtual reality hardware integration for cutting edge interactive 3D visualization

  2. Display Options: Currently Active Users: Showing threads 1 to 25 of 4348: 239 (0 members & 239 guests)

  3. 17 de jul. de 2015 · I found out that the following works with any kind of picture extension. pic = viz.addTexture( '20150716_113030.jpg' )

  4. 1 de fev. de 2011 · Vizard 4.0 has been officially released and is available on our download page. Thanks to everyone who participated in the beta program and for providing valuable feedback! Here are just a few of the new features included in Vizard 4.0: Vizard has upgraded to the latest Python 2.7 release, which contains hundreds of new language and library features

  5. 26 de out. de 2010 · Hello, I'm creating a project using Vizard 3.18 for human reaction testing. However, our lab is quite small, and we need to make maximum use of the space. To this end, I'm trying to shift the origin of our world within environment a few meters and rotate the x and z axes by approximately 45 degrees to take advantage of additional diagonal space.

  6. 26 de jul. de 2014 · The code should work for the box.wrl that comes with Vizard. I don't anything about your collada model, so perhaps an exporting issue?

  7. 23 de mar. de 2009 · Vizard 2.x uses Python 2.3 Vizard 3.x uses Python 2.4 Run the installer. It should automatically detect Vizard's Python installation. If you have multiple Python installations on your computer, make sure you select the Vizard Python installation. You should now be able to use PIL within your Vizard script.

  8. 30 de ago. de 2022 · loading and running raw frames of video in Vizard: pitbool: Vizard: 2: 04-06-2017 10:31 PM: Playing a video on a object that is moving. Jose: Vizard: 8: 01-29-2015 01:22 PM: synching video camera recording with vizard: billjarrold: Vizard: 0: 12-15-2009 11:43 PM: Vizard tech tip: Using the Python Imaging Library (PIL) Jeff: Vizard: 0: 03-23 ...

  9. 14 de out. de 2014 · I use Blender, export as .obj wavefront (with textures, tried both .png and .jpg format) and load them into Vizard as either .obj or .osgb (via 3DS Max). This worked like a charm with Vizard 3 and 4, however the textures won't load in Vizard 5 (tried with little test file attached as .zip).

  10. 7 de jul. de 2008 · Vizard: 4: 11-17-2005 07:08 AM: All times are GMT -7. The time now is 03:01 PM. Contact Us ...

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