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  1. 31 de ago. de 2023 · MrMen September 13, 2023, 9:22pm 8. Yes, please keep the forum updated. I’m not aware of any stereoscopic GDevelop games, so it will be a first, and I’m extremely curious to whether it will work. El_Pirato September 16, 2023, 3:15pm 9. Hello @MrMen I have not been successful so far.

  2. GDevelopの日本語フォーラムです。. Community forum of GDevelop, the open-source, cross-platform game creator designed to be used by everyone.

  3. 28 de out. de 2019 · With @Pelitaiteilija we have talked a lot and we have maybe a solution for implement a new event type. We present “If else” (mockup) I’ve edited the exported generated code from a game for add this directly in the engine. And it’s working. Here the files of the basic game. Here the game playable with the code edited with “else” like ...

  4. 25 de jul. de 2024 · Text string = LobbyCount (BestLobby ())+NewLine ()+LobbyCount (BestLobby (1)) also allows u to do an action like this. Join lobby number LobbyCount(BestLobby()) this could also work with the things that gdevelop is trying to implement with the join while game is running thing yes. the join lobby thing could have a section where it says variable ...

  5. 18 de jun. de 2024 · Then use a variable like “CurrentPlayer”. Then put your events for the group as a sub-event. Set CurrentPlayer to “Bird”. Variable Name of GroupName = CurrentPlayer. —events. —events. —events. I guess alternatively, you can delete the other objects if they’re not needed on screen. Then just keep 1 object in the group.

  6. 22 de ago. de 2024 · I am creating a scene that selects the player character before the game starts. I created each of the 3 characters as a layer and used an event to show or hide the layer depending on the button selection. However, from button1 (arrow1), it doesn’t go to the second layer and immediately shows the third layer.

  7. 16 de jan. de 2023 · TLDR: Middle-aged dude with a busy schedule who just wants to make games loves GDevelop, but unfortunately prefers Construct 3 for the pretty objective reasons bulleted at the end. Introduction To kick this off I want everyone to realize I write this with the sincere intent to help make GDevelop the best game making engine it can be. I’ve only been part of the community for a short period of ...

  8. 8 de set. de 2024 · I need to have at least 500 objects which can move and have some form of object collision at once. My problem is that I still can’t reach that number without performance issues. I searched for ways that I can optimize this and here’s the most basic version that I came up with: I filter the number of searched objects by not selecting objects far away from the player I created a simple grid ...

  9. 13 de mar. de 2017 · Do =Random(7) to variable zombie_id. Then, create the object “ from it name ” and use the variable to pick a random object from the group. Create object from it name "zombie" + ToString(Variable(zombie_id)) in group "ZOMBIES". The other, easy option if you just want it to look different and the object got no animations, you can add each ...

  10. 17 de out. de 2024 · Estou tentando exportar meu jogo para APK via o serviço de exportação do GDevelop, mas recebo a mensagem de erro ao tentar baixar esse recurso específico. Estou usando uma conexão de internet estável (200MB), então não acredito que seja um problema de conectividade. Versão do GDevelop:

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