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1 de abr. de 2022 · Get help from the community on technical issues in GameMaker. Please read the before posting, and if you have any programming questions, then they should be posted in the Programming Forum using the "GameMaker" prefix. Sub-forums. Threads. 13.3K.
16 de dez. de 2018 · If you want time to pass, you let some number of steps run until the number of steps divided by room_speed equals the time in seconds you wish to "wait". You then utilize flags, time variables, if statements, etc., to determine whether something should happen during a particular step. Last edited: Dec 16, 2018. R.
7 de abr. de 2021 · A value of -1 will flip it horizontally, giving the impression of facing the opposite direction. A common practice is to have your basic sprite facing right (the 0* direction in GM), and flip your sprite with image_xscale = -1; to make it face to the left. You can also use this trick in isometric games, as "down" and "right" are the same ...
25 de fev. de 2019 · One of these tools is the built in GML function show_debug_message. This function creates a custom message which will be printed in the output window at runtime - e.g. while the game is running. Real-time information is incredibly useful for understanding how your game is working, a critical aspect of debugging.
20 de ago. de 2024 · I have transferred a project that i started with GM8.1 in Gamemaker Studio 2. After fixing some problems caused by this transfer, i noticed that i was having a small issue with the animation while rotating a block in the game that i didn't had in GM8.1. What the game does when the block is... Luxo Luxo. Thread.
16 de jan. de 2017 · Yes . I really understand you. But I haven't another PC. It has a 32 bits version of Windows 10. I need GME 2 to make my own version of Pong, Super Mario Bros, Pacman, a game where I should run over people with a mail truck making them to have stars around their heads and get points and another game where I should drop anvils on people walking on the street.
16 de jun. de 2024 · GM Version: GameMaker Studio 2 Target Platform: ALL Download: N/A Links: Tutorial Road Map Summary: This is a series of videos covering most features you may want in a JRPG. At the moment, the series is still ongoing so your input can still have some weight into what the series will actually...
6 de out. de 2017 · Oct 7, 2017. #6. NeonBits said: Make an obj_wall, click "solid" in its box, select a collision check event on the next section, chose an object that must not pass the wall, add a code page in the final section and write: //collision check or what you want. The selected object will instantly be blocked.
8 de nov. de 2020 · Some codes like the new functions needs to be tweaked for it to work for older versions) 2D Dynamic Lighting System, also called Realtime Lighting System or Shadow Casting, is a method of dynamically lighting and casting shadows. The same algorithm could be used for Line of Sight (like in Among Us).
10 de jan. de 2017 · One going up, One going down, One going left and One going right. Each contains to images that create a sort of animation. I have programmed it so when you press the left button, it switches the sprite to the left facing one, changes the image speed to 0.2 and using drag and drop moves the player towards -8 y (relative).