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1 de abr. de 2022 · Get help from the community on technical issues in GameMaker. Please read the before posting, and if you have any programming questions, then they should be posted in the Programming Forum using the "GameMaker" prefix. Sub-forums. Threads. 13.3K.
8 de jul. de 2020 · Definitely have an extremely solid grasp on the fundamentals of state machines, arrays, macros, and data structures. Turn based combat is more difficult to build than regular combat, because you have to build an entire system to make events happen in the right order. There's a lot of data management involved.
16 de dez. de 2018 · If you want time to pass, you let some number of steps run until the number of steps divided by room_speed equals the time in seconds you wish to "wait". You then utilize flags, time variables, if statements, etc., to determine whether something should happen during a particular step. Last edited: Dec 16, 2018. R.
16 de jan. de 2017 · I need GME 2 to make my own version of Pong, Super Mario Bros, Pacman, a game where I should run over people with a mail truck making them to have stars around their heads and get points and another game where I should drop anvils on people walking on the street. I should be able to install Game Maker Studio 2 on my netbook. (The only one I have!).
31 de jul. de 2024 · Aug 4, 2024. #4. This issue is the current in vogue problem; Update your RUNTIME to v.2024.6.x.xxx. Either do so by clicking the top right corner blue color dialog icon in IDE to trigger information on new runtime available, or press FILE - PREFERENCES - RUNTIME FEED - MASTER, choose the top option 2024.6.x.xxx runtime to download (press the ...
29 de dez. de 2023 · Hello friends, yesterday I installed the latest version of game maker 2 and when trying to run the game from game maker nothing is drawn, sprites, asets, nothing, you can only see the background color, usually black but also gray, this it did not happen to me with the previous version, it is... Alemar5. Thread.
12 de fev. de 2020 · Enemy Object; obj_enemy; Bullet/Sword/Any Attack Object = Bullet in Collision Event on Step 5 below. Steps to create an enemy object and write the AI logic: Further explanations within the comments ("// text") in the code. Step 1. Create object for enemy. Step 2. Add Create Event and add code below. Code:
30 de abr. de 2018 · Every step of the game, GMS triggers the appropriate events for all objects if they happened. Putting code in the space bar pressed event means it only runs each step that the space bar is pressed. An animation end event is triggered when a sprite that is animated reaches the last frame of its animation.
3 de mai. de 2023 · May 3, 2023. #1. (This article is produced using Google Translate, there may be grammatical problems) I accidentally created two of the same project, and I want to delete one of them, but I can't find the "Delete Project" button. I tried deleting the project folder directly in file explorer, which did make the project inaccessible, but the ...
12 de ago. de 2024 · GAMEMAKER 2 VERSION: v2022.5.0.8, on Win11 Hey, I'm running into a problem with the device_mouse_x function: When I run the game, device_mouse_x gets "stuck" at the value 1710. According to the manual it should update every frame, but debug messages always show it as "1710" even when I move my...