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  1. Creates a crossfade from the current state to any other state using normalized times. When you specify a state name, or the string used to generate a hash, it should include the name of the parent layer.

  2. Declaration. public void CrossFade (string animation, float fadeLength = 0.3F, PlayMode mode = PlayMode.StopSameLayer); Description. Fades in the animation with the name animation over a period of time defined by fadeLength.

  3. 16 de jan. de 2021 · To Crossfade between Timelines, you must lower the weight of the first Timeline on all its outputs, and increase the weight of the new Timeline on all its outputs.

  4. 14 de set. de 2019 · After some experiments, my conclusions are as follows: “normalizedTransitionDuration” is the duration of the transition, based on current state length. In inspector window, it’s “Transition Duration (%)”. “normalizedTimeOffset” is the transition target offset time, based on next state length.

  5. 4.5K views 1 year ago Unity Tutorials 🇬🇧. #unity #unity3d #gamedev #crossfade #effect #transition Let's have a look at how to implement a basic cross-fade system to transition to...

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  6. 22 de jul. de 2012 · Allows to cross-fade between two tracks by merely calling CrossFade(). Automatically manages Audio Sources in the background, just attach it to your gameObject and you are good to go [obsolete, scroll down to get newer...

  7. Description. Tweens the alpha of the CanvasRenderer color associated with this Graphic. Creates a fading effect on a Graphic with a CanvasRenderer attached. Choose an alpha level to fade to, and pick the speed of the fade to see a smooth fade over time.