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  1. Sonic the Hedgehog 2 is a platform video game developed by Sonic Team and Sega Technical Institute, and published by Sega. The game is an installment in the Sonic the Hedgehog series, and focuses on the protagonist Sonic the Hedgehog and his friend, a fox named Miles 'Tails' Prower, who must stop the series antagonist Dr. Ivo Robotnik from ...

  2. 8 de out. de 2018 · Desfrute deste clássico video game desenvolvido por Sega no ano 1992. Viva junto com Sonic e Talis uma emocionante aventura na qual terá que enfrentar perigosos rob^ps e superar muitos obstáculos. Recorde velhos tempos jogando com o famocó ouriço azul.

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  3. Thwart the plans of Dr. Robotnik together with your friend Tails in Sonic the Hedgehog 2! Free the kidnapped animals and collect the golden rings! Sonic the Hedgehog 2 is a classic arcade game for the SEGA Genesis console.

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    • Overview
    • Plot
    • Gameplay
    • Characters
    • Zones
    • Bosses
    • Other modes
    • Development
    • Promotional

    — Tagline

    (ソニック・ザ・ヘッジホッグ2, Sonikku za Hejjihoggu Tsū?) is a platform game in the Sonic the Hedgehog series, developed by Sonic Team members in collaboration with Sega Technical Institute, and published by Sega for the Sega Mega Drive/Genesis. It was released in Japan on November 21, 1992, and in North America and Europe on November 24. It was created as the sequel to Sonic the Hedgehog, but as of Sonic Origins, it takes place after the events of Sonic the Hedgehog CD. It was directly followed by Sonic the Hedgehog 3 in 1994.

    In Sonic the Hedgehog 2, Sonic and his new sidekick Miles "Tails" Prower have found out that Dr. Eggman is attempting to obtain the Chaos Emeralds on West Side Island to power his new space station, the Death Egg. Sonic and Tails must defeat Eggman's Badnik army and free their animal friends while racing to stop the doctor's deadly weapon. The game is also a part of the grand Death Egg saga.

    received critical acclaim and is labeled as one of the greatest games of all time. It has sold over seven million copies and become the second best-selling game on the Sega Genesis. It was compatible with the lock-on feature of Sonic & Knuckles which allowed the player to play Knuckles in Sonic 2 as Knuckles. The game has been included in a number of compilations on a range of platforms. On June 11, 2007, the game was made available on the Wii's Virtual Console, the Xbox 360's Xbox Live Arcade on September 12, 2007 and the PlayStation 3's PlayStation Network on April 19, 2011.

    Spoiler warning:

    This story is set on West Side Island. It is said that a very long time ago, the people of this island used mysterious stones to advance their civilization and achieve prosperity. However, when those people tried to use the stones for the wrong reasons, their prosperity vanished overnight. It is also believed that the gods then sealed away the stones within the island's depths.

    While out looking for new adventures in his personal plane, the Tornado, Sonic the Hedgehog discovers West Side Island, and lands on it to take a break. However, he does not pay attention to the fact that Dr. Eggman has been following him in his Egg Mobile and has landed on the other side of the island.

    One day, Sonic notices a shy orange fox tagging behind him, who nervously hides behind a palm tree when he spots him. What the hedgehog does not notice while he is not looking is that this peculiar fox barely manages to keep up with him. This young fox cub's name is Miles Prower, though he is known as "Tails" due to his two special tails, which have often made him the target of bullying. However, something changed in Tails when he saw Sonic come to the island, and he made up his mind that he wanted to be as cool as the hedgehog. Realizing that the young fox is harmless, Sonic allows him to hang around while he freely explores the island.

    On an early afternoon, Tails discovers the lone Tornado on the beach. Being a budding fan of machinery and vehicles, he rushes up to take a closer look. As he is admiring it however, he notices that Sonic is taking a nap under one of the Tornado's wings. Realizing that the hedgehog owns the plane, Tails gently retreats to the other side of it so as not to wake him up. Suddenly however, an ominous flash occurs in the direction of the nearby forest, which is then followed by a horrible explosion. The wildfire blows away various debris, which Tails avoids by taking cover underneath the Tornado as he witnesses robots excavating the area.

    As it turns out, Dr. Eggman has detected the presence of all the Chaos Emeralds on West Side Island after following Sonic, including the lost seventh one spoken of in the island's legend. He has thus taken the opportunity to kidnap the island's Animals to rebuild his Badnik forces and search for the Chaos Emeralds so he can finish his ultimate weapon - a space fortress known as the Death Egg. Wasting no time, Sonic rushes into the forest to stop the doctor, with Tails following him. Meanwhile, Eggman pridefully gloats that he will defeat Sonic and conquer the world.

    is a side-scroller 2D platformer video game, which plays identical as the first Sonic the Hedgehog game. The player can play as either Sonic or Tails or both. They can also play as Sonic while Tails is controlled by a second player or an AI. Both characters share the same abilities. The game has eleven Zones, most of which are divided into two Acts, with the exception of the ninth one which has three Acts. At the end of every second Act is a boss fight against Eggman in one of his mechs.

    The main objective of Sonic 2 is to finish its Acts in less than ten minutes. In these Acts, the player can find many Rings, which serve as their playable character's main method of protection. If a character is hit while having at least one Ring, they will survive with the cost of losing all their Rings. However, if the playable character is hit without having Rings, they will lose a life and will have to try the current Act again from either the beginning or at the last Star Post. The player can also lose a life if they do not complete the Act in ten minutes, get crushed, drown underwater or fall into a bottomless pit. If all lives are lost, the game is over, but the player can use Continues to keep playing.

    From the options menu, players can select to either play as Sonic alone, Tails alone or Sonic and Tails. By default, players control Sonic while Tails tags along unhindered. However, a second player may control Tails separately. Should Tails move off-screen, fall off a platform, or die after getting hit from above, he will eventually return. There is minimal difference when playing as Tails instead of Sonic. Tails cannot fly when played as in this game, though he is slightly shorter than Sonic.

    Obtaining all seven Chaos Emeralds by clearing all of the Special Stages will unlock a new feature: Sonic's ability to change into Super Sonic. When Sonic has collected at least fifty Rings and jumps into the air, he will transform into Super Sonic. In this state, Sonic is virtually invincible, although he can still die by drowning, getting crushed, falling into bottomless pits, or running out of time. His speed, acceleration and jump height are all increased as well. However, his Spin Dash is decreased in effectiveness as the initial velocity is decreased rapidly. Super Sonic consumes one Ring per second, and when he has no Rings left or he reaches the end of an Act, he reverts back to his normal state. Also, gathering all of the Emeralds will trigger the good ending.

    Playable characters

    •Miles "Tails" Prower •Sonic the Hedgehog •Super Sonic (first appearance)

    Non-playable characters

    •Dr. Eggman •Animals •Becky (first appearance) •Cucky •Flicky •Locky (first appearance) •Micky (first appearance) •Pecky •Pocky •Ricky •Rocky •Wocky (first appearance) •Tocky (first appearance)

    Enemies

    •Asteron (first appearance) •Aquis (first appearance) •Balkiry (first appearance) •Buzzer (first appearance) •Chop Chop (first appearance) •Clucker (first appearance) •Coconuts (first appearance) •Crawl (first appearance) •Crawlton (first appearance) •Flasher (first appearance) •Gohla (first appearance) •Grabber (first appearance) •Grounder (first appearance) •Masher (first appearance) •Nebula (first appearance) •Octus (first appearance) •Rexon (first appearance) •Shellcracker (first appearance) •Slicer (first appearance) •Spiker (first appearance) •Spiny (first appearance) •Turtloids (first appearance) •Whisp (first appearance)

    Special Stages

    In Sonic 2, there are seven Special Stages. When the player has collected at least fifty Rings and hits a Star Post, a red halo of stars will briefly float above it, which they can then jump into to get to a Special Stage. Special Stages track the player from behind while they run through a three-dimensional half-pipe course filled with Rings and Bombs. A set number of Rings must be collected to pass through three checkpoints and eventually obtain a Chaos Emerald. Playing co-operatively with Tails raises some of the Ring targets in the early Special Stages. The order of stages is fixed in rising difficulty, and the player cannot enter the next stage without passing the previous. Whether the player is able to obtain the Emerald or not, Sonic is transported back to the last Star Post he hit in the Zone when the Special Stage is over. Once returned from a Special Stage, the entire Zone is reset (except the game timer) - the player is without Rings but all the collected Item Boxes, Rings, and Badniks reappear. Also, if Sonic activates a Star Post, all the Star Posts before that one will be activated as well, whether or not with fifty Rings in hand. This creates a tactical element to getting the most out of each Zone in terms of opportunities to grab Emeralds. It is possible to collect all seven within Emerald Hill Zone.

    1.Egg Drillster (Emerald Hill Zone) (first appearance)

    2.Egg Poison (Chemical Plant Zone) (first appearance)

    3.Egg Hammer (Aquatic Ruin Zone) (first appearance)

    4.Egg Claw (Casino Night Zone) (first appearance)

    5.Egg Scorcher Mk. II (Hill Top Zone) (first appearance)

    6.Egg Digger (Mystic Cave Zone) (first appearance)

    2 Player VS

    In 2 Player VS mode, two players compete against each other -either as Sonic or Tails - in a split-screen race through three regular zones and one Special Stage. Regular zones include Emerald Hill, Casino Night and Mystic Cave and have different music from their one player counterparts, while the Special Stage remains the same as in single player. In the regular levels, players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and number of item boxes broken), with the player scoring highest in the most levels winning the round, while in the Special Stage, players compete to obtain the most rings. Once one player finishes one of the regular levels, the other player must finish the zone within 60 seconds or lose a life. In case of a tie, an additional Special Stage round must be completed. Also, to heighten the stakes, there are two unique items in versus-mode: a Teleporter item that instantly switches positions between players in a zone, and an Eggman item that damages the unlucky player. Furthermore, an optional setting allows that all item boxes in two-player mode are only Teleporters.

    Background

    The original Sonic the Hedgehog was developed by Sonic Team in Japan and released in 1991 around the world. The title greatly increased the popularity of Sega and helped making the company a formidable rival for Nintendo, who before that controlled the video game market. However, before the game released, programmer Yuji Naka quit Sega of Japan due to dissatisfactions and financial issues with the company. While Sonic 1 was still under development, American game designer Mark Cerny, who had previously worked in Sega games like Galactic Protector, established the Sega Technical Institute (STI) in the United States, with the idea of hiring aspiring American game designers who would receive training by Sega of Japan's most experienced minds. The game designer of Sonic 1, Hirokazu Yasuhara, was one of the first people who were offered a position in the team; he accepted a year later when he made up his mind. While meeting up with his colleagues in Japan as usual, Cerny learned of Naka's situation, and thus paid him a visit and listened to the reasons why he had left. Naka was ultimately convinced to rejoin Sega at the STI, shielded from Sega of Japan's critique and with a higher salary. Various other members of Sonic Team joined him too. Meanwhile, the rest of the development team stayed in Japan to develop Sonic the Hedgehog CD by the request of the president of Sega. In September 1991, Naka moved to California, where he reunited with Yasuhara. Around this time, with other original titles underway, Cerny pitched a sequel to Sonic the Hedgehog, but Sega managment believed that it was too soon for one. With no new project assigned, the team would make some experiments for the eventual sequel. In November, however, Cerny got a frantic call from his superiors who had revered course and told him that they needed the game. The pressure was so much that the release date of the game was originally set to release in October 1992 (one month before the final release date), meaning that the team only had eleven months to complete the game. With two months having been lost from the original schedule, Cerny had to scramble to get his team organized to complete it in time. Full-scale development of Sonic the Hedgehog 2 began in early 1992. At first, the developers were exclusively Americans, as the Japanese side of the team had not arrived yet due to visa complications.

    Design

    Former Sega of America marketing director Al Nilsen said that the STI wanted to go "all out" with Sonic 2 and ensure that it was as successful as its prequel, since sequels are generally not very well regarded. The team, which consisted of just ten people, brainstormed for new ideas to make the formula work. One of them was to make Sonic faster by increasing his limit of speed compared to the first game. A new move called the "Spin Dash" was added so that players could reach super speeds in an instant without feeling too exasperated. Earlier versions of Sonic 2 also had a feature where Sonic would be hurt if he crashed into a wall at high speed, but it was removed in later builds.

    Conflicts

    The development was complicated due to cultural differences between the Japanese and American developers. Despite the fact that both sides were on friendly terms, there were many contrasts in their working styles. The Japanese were among Sega's top developers, making it difficult for the relatively inexperienced Americans to keep up. Both parties also had an entirely different work ethic, and many worked throughout the night and even slept in their office cubicles. Former STI member Tim Skelly believed that Naka would have been happier working in an all-Japanese team. In addition, due to the sheer scale of the project and the work environment in the United States, the small team was left to do all the work themselves. — Former Sega of America marketing director Al Nilsen on the scrapped content in A lot of content ended up being scrapped from the game due to memory limitations. In retrospect, Nilsen said Sonic 2 "probably could have been three times the size" had the developers left in everything that was planned to be there. Amongst much of the scrapped content was "Hidden Palace Zone", which appeared in many advertisements of the game. It was intended to be a Zone with two Acts where Sonic would transform into Super Sonic after collecting all seven Chaos Emeralds. However, it was then changed to one Act before the developers eventually abandoned the proposal and instead allowed the player to access Super Sonic regardless of the Zone. Other famously scrapped Zones included "Wood Zone", "Sand Shower Zone", and "Cyber City Zone". Naka recalls that as many as five stages were scrapped, one of them being cut from the game a few days before release despite having been fully completed due to the lack of memory. The stakes for this game were so high that it was polished up until the very last possible moment, and then flown to Japan for production by two people on two separate planes, just in case something went wrong with one plane.

    Marketing for Sonic 2 was aggressive; promotion began in early 1992. At the time, the Nickelodeon show Nick Arcade was one of the most popular video game-centered shows. Seeing an opportunity to promote the then-upcoming game, Sega sent a very early copy of Sonic 2 to Nick Arcade to showcase it. This build was only shown a few times, one of which was during a special show where Clarissa Explains It All actors Melissa Joan Hart and Jason Zimbler were competing. However, it did not go well, and the two struggled to play since they did not know about the Spin Dash.

    As Sonic 2 was Sega's biggest 1992 game, its marketing team sought to make its release be "as much a celebration as it was a product launch", with the company confidently betting big that the game would be a massive success. In Japan, a VHS titled "Sonic Panic" (ソニックパニック, Sonikku Panikku?) was released to promote the title. It started with Mario and Luigi being humilliated by Sonic and Tails - a sign of the strong rivalry between Sega and Nintendo at the time - and featured content such as Yuji Naka revealing a few details about the development and new features of the game. Tails was frequently featured in teasers of the game due to being a new playable character, and promotional posters bore the line "Are you up 2 it?". Sonic 2's international box art, featuring Sonic and Tails standing in front of a giant 2 with Dr. Eggman peering over it, was drawn by Greg Martin, who had previously drawn the Western key art for Sonic the Hedgehog (8-bit). The Japanese artwork was illustrated by Akira Watanabe, who also made the cover artworks for many of Sega's mainline games at the time.

  4. Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. Players control Sonic as he attempts to stop Doctor Robotnik from stealing the Chaos Emeralds to power his space station.

  5. Sonic The Hedgehog 2. Developer: Sega - 413 763 plays. The second instalment of Sonic the Hedgehog will take you on many new adventures with our favorite blue hedgehog and his faithful sidekick Tails, the flying fox. Discover a whole new part to the gameplay, the “spin dash”.

  6. Climbing into his trusty biplane, the red-and-white Tornado, the blue hedgehog begins flying the skies, looking for places unknown. On nothing more than an impulse, Sonic decides to land on an ...

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