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  1. Development downloads ⬨ Development builds are available for Windows, macOS, Ubuntu, and as homebrew for the Nintendo 3DS, Switch, Wii, and PlayStation Vita. The list of builds is updated regularly, and contain a CHANGES file that lists all of the user-facing changes since the previous release.

    • Also Available

      Windows (portable, 32-bit) (13.2 MB) macOS (legacy) (20.6...

    • mGBA 0.10.2

      A new release of mGBA, version 0.10.2 is available. This...

  2. mgba.io › 2023/04/23 › mgba-0mGBA 0.10.2 - mGBA

    23 de abr. de 2023 · A new release of mGBA, version 0.10.2 is available. This version is a bugfix release, which contains several important fixes. Important fixes include crashing on start on very old graphics cards and flickering issues on Nvidia GPUs when using the OpenGL renderer.

  3. mGBA Game Boy Advance Emulator. Contribute to mgba-emu/mgba development by creating an account on GitHub.

  4. Windows (portable, 32-bit) (13.2 MB) macOS (legacy) (20.6 MB) mGBA is an open-source Game Boy Advance emulator, copyright © 2013–2024 Vicki Pfau. This project is not affiliated in any way with Nintendo. Game Boy Advance is a registered trademark of Nintendo Co., Ltd.

    • Overview
    • Features
    • Supported Platforms
    • Downloads
    • Controls
    • Compiling
    • Footnotes
    • Copyright

    mGBA is an emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.

    Up-to-date news and downloads can be found at mgba.io.

    •Highly accurate Game Boy Advance hardware support[1].

    •Game Boy/Game Boy Color hardware support.

    •Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.

    •Qt and SDL ports for a heavy-weight and a light-weight frontend.

    •Local (same computer) link cable support.

    •Save type detection, even for flash memory size[2].

    System requirements

    Requirements are minimal. Any computer that can run Windows Vista or newer should be able to handle emulation. Support for OpenGL 1.1 or newer is also required, with OpenGL 3.2 or newer for shaders and advanced features.

    Downloads can be found on the official website, in the Downloads section. The source code can be found on GitHub.

    Controls are configurable in the settings menu. Many game controllers should be automatically mapped by default. The default keyboard controls are as follows:

    •A: X

    •B: Z

    •L: A

    •R: S

    •Start: Enter

    Compiling requires using CMake 3.1 or newer. GCC, Clang, and Visual Studio 2019 are known to work for compiling mGBA.

    Docker building

    The recommended way to build for most platforms is to use Docker. Several Docker images are provided that contain the requisite toolchain and dependencies for building mGBA across several platforms.

    Note: If you are on an older Windows system before Windows 10, you may need to configure your Docker to use VirtualBox shared folders to correctly map your current mgba checkout directory to the Docker image's working directory. (See issue #1985 for details.)

    To use a Docker image to build mGBA, simply run the following command while in the root of an mGBA checkout:

    After starting the Docker container, it will produce a build-win32 directory with the build products. Replace mgba/windows:w32 with another Docker image for other platforms, which will produce a corresponding other directory. The following Docker images available on Docker Hub:

    [1] Currently missing features are

    •OBJ window for modes 3, 4 and 5 (Bug #5)

    [2] Flash memory size detection does not work in some cases. These can be configured at runtime, but filing a bug is recommended if such a case is encountered.

    [3] 10.9 is only needed for the Qt port. It may be possible to build or running the Qt port on 10.7 or older, but this is not officially supported. The SDL port is known to work on 10.5, and may work on older.

    mGBA is Copyright © 2013 – 2023 Jeffrey Pfau. It is distributed under the Mozilla Public License version 2.0. A copy of the license is available in the distributed LICENSE file.

    mGBA contains the following third-party libraries:

    •inih, which is copyright © 2009 – 2020 Ben Hoyt and used under a BSD 3-clause license.

    •blip-buf, which is copyright © 2003 – 2009 Shay Green and used under a Lesser GNU Public License.

    •LZMA SDK, which is public domain.

    •MurmurHash3 implementation by Austin Appleby, which is public domain.

  5. 11 de mar. de 2016 · 0.10.2: (2023-04-23) Emulation fixes: - GBA Audio: Fix improperly deserializing GB audio registers (fixes mgba.io/i/2793) - GBA Audio: Clear GB audio state when disabled. - GBA Memory: Make VRAM access stalls only apply to BG RAM.

  6. 26 de abr. de 2023 · Download the latest version of mGBA, a fast and accurate Game Boy Advance emulator for PS Vita and other platforms. Learn about the new features, bug fixes and improvements in this update.