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This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.
Medieval Fantasy City Generator
Main features: Direct control over what features (city walls, river etc.) are required to be present in a city. Warp tool for changing the shape of a generated city. Procedurally generated district names. Integration with Azgaar's Fantasy Map Generator. Integration with Procgen Mansion. PNG and SVG (and JSON) export. Plans for expansion:
Medieval Fantasy City Generator. FantasyCities is an exciting city-building and strategy game that takes you to a magical fantasy world, where you become the mayor of your own city.
Free procedural map generators for tabletop role-playing games and worldbuilding.
This generator is a part of 🃏 Procgen Arcana. Made with Haxe + OpenFL. You can use images created by the generator as you like: copy, modify, include in your commercial rpg adventures etc. Attribution is appreciated, but not required. Please consider supporting this project on Patreon☕!
25 de mai. de 2020 · Por último em matéria de geradores de cidades há o Watabou City Generator. A arte dele é extremamente simples, baseando-se apenas em formas geométricas, mas ele consegue ser muito bom pelas opções que ele oferece.
8 de jun. de 2021 · Watabou: map and city generators. I stumbled on Watabou's collection of procedurally generated maps and buildings. I'm sure this must have been posted hereabouts before, but it struck me as something worth sharing. https://watabou.itch.io/. The city generator struck me as especially useful.
14 de set. de 2017 · I've been looking for a simple town and city generator that produces a very clean output that can be easily customized or edited. This map generator produces towns of four sizes with buildings, roads, castle/city walls, waterfronts, and docks.
16 de mar. de 2024 · The main feature of this update is integration with Azgarr's awesome Fantasy Map Generator . This is how it works: you can click any settlement on a map in FMG (and then a tiny button with a map icon...