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  1. Download™ Recommended Forge is 1.20.2 - 48.0.22. The Java requirement for 1.20.2 is Java 17. This will come shipped with most launchers. For manual installation, you may need to install a later JRE.

  2. Pixelmon Mod 9.1.12. Download™ Recommended Forge is 1.16.5-36.2.34. The minimum Forge version for this update is 36.2.34 and is required for a Pixelmon client to run. If using datapacks, consider refreshing every update for default datapack fixes from Pixelmon.

  3. reforged.gg › itPixelmon Mod

    Added a download button to the PokéWand, allowing you to download a Poképaste to the party. Added a config setting to graphics.yml for changing the radius of the "spectate battle" message. Added config toggle to graphics.yml for rendering wild Pokémon while in battle, defaults to false.

  4. com.pixelmonmod.pixelmon.client.gui.battles.battleScreens.old_gui.chooseMove

  5. Pixelmon 1.12.2-8.4.0 API. Frame Alert. This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to Non-frame version.

  6. Pixelmon 1.12.2-8.4.0 API. Frame Alert. This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to Non-frame version.

  7. Gets the entity attached to this Pokémon, or spawns it if it does not exist in the given world. Caveats: If the entity exists but in a different world to that given, it will be killed and a new entity will be spawned in the appropriate world. If the given world is null, then it won't do the above and instead just return the Pokémon wherever ...

  8. Abstract base for Pixelmon commands. Several helpful utility functions are included inside of this class to shortcut common procedures.

  9. Managing class for Pixelmon's implementation of the Better Spawner. This class is responsible for housing the used SpawnerCoordinator, many of the set list references, and the trigger spawners used directly in the different sections of the codebase such as in fishing and external moves.

  10. static final int. parameterId2. static final DataSync <StatueEntity, AnimationType>. SYNC_ANIMATION. static final DataSync <StatueEntity, Integer>. SYNC_ANIMATION_FRAME. static final DataSync <StatueEntity, EnumBoundingBoxMode>. SYNC_BOUND_MODE.

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