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  1. Did this game use pre-rendered 3d sprites for its backgrounds? Most of them have a 90s CG feeling (sort of).

    • SNES
    • 1,313,299
    • 14
    • 160
  2. SNES Kirby Super Star. Tags: Kirby Platformer. View: text. icon.

  3. SNES - Kirby Super Star / Kirby's Fun Pak - Kirby - The #1 source for video game sprites on the internet!

    • SNES
    • Playable Characters
    • Kirby Super Star / Kirby's Fun Pak
    • Jermungandr
  4. www.spriters-resource.com › snes › kirbystarThe Spriters Resource

    That said, let's kick this Saturday off with more Pictologica Final Fantasy sprites from yours truly, a number of different games for PC and Browsers from blueberrymuffin, Ragey brings us a collection of maps from Looney Tunes Collector: Martian Alert, Alxala giving us a number of rips from a few GBC games, Falconpunch giving us more Fire Emblem: Heroes, more stunning Puella Magi Madoka ...

    • Debug Features
    • Unused Rooms
    • Stage Oddities
    • Regional Differences
    • Revisional Differences
    • Error Message

    Sprite Viewer

    Entering a room with Pro Action Replay (PAR) code 00740B01enabled (all versions) will activate a sprite test mode, showing both Kirby and the helper in the middle of the screen and allowing you to cycle through all of their sprites. The following buttons can be used on Controller 1 to manipulate Kirby's sprite: 1. A/B- Cycle back/forward one frame at a time. 2. X/Y- Cycle back/forward through frames continuously. 3. L/R- Cycle through frames for the Ability Cap only. 4. D-Pad - Moves the Abil...

    VRAM Viewer

    Another minor debug feature exists, allowing you to view the current contents of VRAM. Notably, this feature is designed to be booted directly into — it performs a nearly full system initialization, excluding the existing contents of video and palette memory. The following Game Genie or Pro Action Replay (PAR) codes can be used to enter this screen by pressing L + R + Select + Start: 1. GG: 8389-0FA7 2889-04D7 (US) or 918E-D467 288E-D4A7(JP) 2. PAR: 00BD57BE 00BD58DB (US) or 00BCFA56 00BCFBDB...

    A few of the game's many, many rooms are never used. Game Genie or Pro Action Replay(PAR) codes will change the first door in Green Greens to exit to the appropriate room, unless noted otherwise. None of these rooms are present in Super Star Ultra.

    A couple rooms in Revenge of Meta Knight have various oddities in normally inaccessible areas. Similar content may exist in other rooms as well.

    A throng of graphical changes were made between the Japanese and international versions of the game, some involving the abject terror that is Japanese food.

    Later releases of the game (Virtual Console, SNES Classic Edition, Nintendo Switch Online) reduced the flashing lights that appears when bosses use certain attacks (i.e. Marx's laser), defeating a boss, or when Kirby loses a life, as part of Nintendo's newer policies in order to avoid causing epileptic seizures.

    Wrong Controller

    Comes up at boot if anything other than a regular SNES controller is plugged into either controller port.

    Region Lockout

    Comes up at boot if an American/Japanese cartridge is being played on a European/Australian console (or vice versa).

  5. Explore the colorful and cute Kirby Super Star Sprites Sheet on this site. Find your favorite characters and download them for free.

  6. Kirby Super Star, known as Kirby's Fun Pak in Europe and as Hoshi no Kirby Super Deluxe (星のカービィスーパーデラックス Hoshi no Kābī Sūpā Derakkusu?, lit. "Kirby of the Stars Super Deluxe") in Japan, is a 1996 platforming video game developed by HAL Laboratory and published by Nintendo for the Super Nintendo...