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  1. 🃏This generator is a part of Procgen Arcana. This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a city.

  2. This webpage makes extensive use of JavaScript. Please enable JavaScript in your web browser to view this page. Medieval Fantasy City Generator

  3. Medieval Fantasy City Generator. FantasyCities is an exciting city-building and strategy game that takes you to a magical fantasy world, where you become the mayor of your own city.

  4. Medieval Fantasy City Generator (MFCG) is the most developed and most popular generator of this set. Its initial version was crteated for the Montly Challenge on Reddit and back then maps it produced weren't much more than city-shaped Voronoi diagrams.

    • Export to Png
    • Export to Svg
    • "Continuous" Layout
    • Rectangular Castles and Temples
    • Other Improvements and Fixes

    You can now save a map as a hi-res PNG file. In most cases its resolution will be higher than you can get by taking a screenshot unless you are using one of those 4k/5k monitors. The exporter supports all the visual options including hatching, block view etc.

    You can now save a map as an SVGfile, which may be useful if you intend to edit or print it. If you open an exported file in a browser, most likely the map will be displayed quite small - don't worry, it retains all the details.

    The generator used to use separate independent sets of density parameters (minimum building size, size variance etc) for each ward. It was meant to create a visible difference between wards and it kind of worked, but also it created unrealistic situations like when there were completely different alleys patterns on opposite sides of the same street...

    Generating nice and/or realistic castles is beyond the scope of this generator, but nevertheless I want to produces less silly castle shapes. As a step in this direction castles are now strictly rectangular. It doesn't mean that they are always rectangles (although it happens sometimes), but they do consist of rectangles. I tried the same thing wit...

    Waterbody isolines are optional. Sometimes they don't look good and also they are slow to draw, so now you can switch them off.
    Coast LOD is now adaptive. It means that the coastline is much more jagged closer to the city center. Greatly improves drawing performance.
    Wider quays. To give them more space for loading and unloading.
    UI auto-hide is fixed.
    • Watabou
  5. 8 de abr. de 2024 · The main feature of this update is integration with Azgarr's awesome Fantasy Map Generator . This is how it works: you can click any settlement on a map in FMG (and then a tiny button with a map icon...

  6. This application generates a random medieval city layout of a requested size. The generation method is rather arbitrary, the goal is to produce a nice looking map, not an accurate model of a... #city-builder #fantasy #medieval #procedural. View tool.