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  1. en.wikipedia.org › wiki › Steve_PolgeSteve Polge - Wikipedia

    Steven Polge is a game programmer, most noted for his work on Epic Games ' Unreal series of games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent.

    • Game programmer
  2. Lead programmer Steve Polge set about laying the foundations for the new game types, such as Capture the Flag and Domination, and level designers created the first round of maps for testing

  3. Steven Polge is a programmer at Epic Games, responsible for the games' AI system. Before joining the then-Epic MegaGames, Steve worked at IBM for about 7.5 years after obtaining his Master's degree in Computer Engineering. [1] His interest in Artificial Intelligence led him to take several...

  4. Steven Polge es un programador de juegos estadounidense principalmente conocido por su trabajo en la serie Unreal, desarrollado por Epic Games. Polge fue contratado por Epic en 1997 después de crear los Reaper Bots para Quake.

  5. Lead programmer Steve Polge described the role of each company involved: Epic Games Enhancements to the Unreal Tournament 2003 game types, the new user interface , voice over IP and bot voice command support, engine enhancements and optimizations.

  6. Steven Polge is a game progammer and the creator of the Reaper Bot modification for Quake, the bot is recognized as the first computer-controlled deathmatch in a game. Following the positive reaction from the Reaper Bots, Steven was later hired by Epic Games providing the AI code in the Unreal game series and progamming in the following titles.

  7. 23 de fev. de 2010 · Steve Polge, and Mark Rein. After the creative explosion around first person shooters like Wolfenstein 3D, DOOM, Duke Nukem 3D, and Quake, Epic began work on their own shooter with 1998's...