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  1. 30 de jan. de 2021 · 3. I have a simple fluid simulation set up and, I have an "effector" object that is supposed to be making the fluid collide with it. The problem here is, I've set the effector strength "Surface Thickness" to 0.3 which normally is quite enough. But here (as you see encircled in yellow,) the fluid is passing right through it.

  2. 15 de abr. de 2024 · To fix that, go into Edit Mode select all with A, then Shift + N to Recalculate Normals. Now they should show blue in the overlays. The next thing is, the glass effector object is set to Is Planar. Disable that, because it is no planar object and it will give problems with simulating the fluid inside the glass.

  3. 14 de mar. de 2020 · 10. These are the settings of the flow object and the domain object. I think I got all the settings right but every simulation I bake does not show the fluid. I tried restarting blender but it keeps doing this. I checked the 'liquid' tick box and it was enabled. I just can't see anything even the atom-like particles.

  4. 30 de nov. de 2020 · 2. The Collision Effector surface thickness has to be at least 0.5 Thickness, which I have reported as a bug. And I have no idea why the default Sampling Substeps is '0', when I find that is often insufficient. I guess the default is 0 simply because it needs less resources than a higher value.

  5. 28 de mar. de 2024 · In Blender 4.1 you will find it now under Liquid > Diffusion and it is renamed to High Vicosity Solver. I have not made any liquid simulations since then, as far as I know the viscosity solver has not only be renamed but also reworked, so I cannot say if the settings you used in previous versions will give similar results in the new version.

  6. 19 de jan. de 2021 · If you don't want this and/or have accidentally changed it to look like this, then go to the particle settings tab for your fluid domain object, click on the particle settings for fluid, and go to viewport display. Scroll down to the setting for particle display "size", and set it to a reasonable size of about 0.01. Now they aren't as big.

  7. 29 de mai. de 2020 · 2. Go to the Liquid menu. Check Fractional Obstacles, and drag that value all the way up to 1. The reason this is happening is that the fluid simulator is actually based upon lots of 3D "cells". The cup, in a fluid simulation point of view, is basically a lot of obstacle cubes stacked together. The size of these cubes is determined by the fluid ...

  8. 11 de mai. de 2016 · 2) In this case, you are considering a system of particles, similarly in case of water I should use a fluid simulation? I searched but didn't find tutorials on how to simulate liquid using particle system. In the tutorials that I have found, the particles seemed unrealistic - in the form of small spheres. $\endgroup$ –

  9. 10 de dez. de 2023 · 1. I have a simple fluid animation and it works well as far as I don't try to render it. In render mode, or if I try to render the animation, the domain becomes opaque. In other modes, the scene is correctly displayed and fluid particles are correctly animated and visible. What can be the cause of the problem?

  10. 18 de mai. de 2021 · Which means the fluid floats above the surface no matter if the thickness is equal or greater than 0. Thickness will not be added on either top or bottom but around the plane. If you rotate it by 90° so it stands vertical, fluid will keep a distance on both sides (and even on the top edge).

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