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  1. Metaprogramming is a computer programming technique in which computer programs have the ability to treat other programs as their data. It means that a program can be designed to read, generate, analyse, or transform other programs, and even modify itself, while running.

  2. Metaprogramming is a variety of ways a program has knowledge of itself or can manipulate itself. See examples of metaprogramming in C#, ActionScript, LISP, and C++, and learn the difference between metaprogramming and macros.

  3. 13 de set. de 2021 · Metaprogramming is writing programs that produce programs. Learn the principles, benefits, types and examples of metaprogramming in various languages and domains.

  4. 13 de mai. de 2024 · Meta programming. The Proxy and Reflect objects allow you to intercept and define custom behavior for fundamental language operations (e.g. property lookup, assignment, enumeration, function invocation, etc.). With the help of these two objects you are able to program at the meta level of JavaScript.

    Handler / Trap
    Interceptions
    Invariants
    Object.getPrototypeOf() Reflect.
    getPrototypeOf method must return an ...
    Object.setPrototypeOf() Reflect.
    If target is not extensible, the ...
    Object.isExtensible() Reflect.
    Object.isExtensible( proxy) must return ...
    Object.preventExtensions() Reflect.
    Object.preventExtensions( proxy) only ...
  5. 7 de abr. de 2024 · Metaprogramming is a technique of writing computer programs that can treat themselves as data, so they can introspect, generate, and/or modify themselves while running. Such a programming...

    • Alireza Zarei
  6. Metaprogramming is a technique where you use the power of a programming language to manipulate and generate code dynamically at runtime. It allows you to create programs that can modify themselves or other programs, opening up a whole new world of possibilities.

  7. 25 de fev. de 2023 · Metaprogramming is a technique in programming where code is written to generate or manipulate other code or to modify the behaviour of a program at runtime. This allows for greater flexibility and adaptability and can make code easier to maintain and reuse.