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14 de mar. de 2022 · :Disconnect stops an event from listening for the next time it fires, specifically RBXScriptSignal. Why is this useful? Well, when u have a game with lots of events, if u don’t disconnect them after u no longer need it, it will continue to listen for it and clutter up the memory.
- How to disconnect a function - Scripting Support - Roblox
So you can try this: local Plr =...
- What is the :Disconnect() function primarily used ... - Roblox
My main guess is that it’s to disconnect a function from an...
- Events | Documentation - Roblox Creator Hub
If you connect a function to an event but don't want the...
- :Disconnect() Clarification (Disconnecting events ... - Roblox
By using :Disconnect(), you’re essentially telling the event...
- Built-In Events | Documentation - Roblox Creator Hub
If you connect a function to an event but don't want the...
- RBXScriptConnection:Disconnect | Documentation - Roblox ...
Disconnects the connection from the event.
- How to disconnect a function - Scripting Support - Roblox