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  1. Years active. 1983–present. Employer. Square Enix. Kazuhiko Aoki (青木 和彦, Aoki Kazuhiko) (born November 6, 1961) is a Japanese video game designer. He is most famous for assembling the team that created Chrono Trigger, which he produced, and for his designs for the Final Fantasy series. [1]

  2. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, while Masato Kato wrote most of the story. The game's plot follows a group of adventurers who travel through time to prevent a global catastrophe.

    • Overview
    • Trivia

    Born on November 6, 1961, Kazuhiko Aoki (青木 和彦, Aoki Kazuhiko?) is a producer for Square Enix who has been working in the company for approximately twenty years. He joined the company in 1984 and began as an assistant for Hironobu Sakaguchi, collaborating with him on the scenarios for Cruise Chaser BLASSTY and Knight's Knight. Later, in 1988, he began working with his own design team as a Director. His first project as leader of a design team was Hanjuku Hero.

    Aoki played various roles in the development of Final Fantasy series. However, some time after the merger with Enix, his role or activity in the company remains unknown. As of 2021, he was the writer for Chocobo and the Airship: A Final Fantasy Picture Book, which lists him as being with Square Enix Co., Ltd.

    •Kazuhiko Aoki makes a cameo appearance as an enemy in Final Fantasy IV. 'He' can be found in the Developer's Room.

    Personnel

  3. Kazuhiko Aoki (青木 和彦, Aoki Kazuhiko?, né le 6 novembre 1961) est un créateur de jeu vidéo japonais. Il fait sa carrière chez Square puis Square Enix. Il travaille en tant que créateur, réalisateur ou producteur sur plusieurs projets.

  4. 9 de nov. de 2021 · Kazuhiko Aoki Event Designer, Square Enix. Hello everyone, my name is Kazuhiko Aoki, and I was the event designer for Final Fantasy IX. I was responsible for bringing the characters of the game to life, as well as the different scenarios players would experience.

  5. 21 de mar. de 2019 · Kazuhiko Aoki, Event Designer: Ultimately, what we did was to set an overall theme for the game, and that was “living!” with an exclamation mark! We felt that if we showed how the different characters strived and lived their lives to the fullest, it would make the game more interesting.