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  1. www.david.lidavid.li

    Explore a variety of interactive digital experiences, including simulations and character animations on david.li.

  2. Real-time particle-based 3D fluid simulation and rendering using WebGL.Simulation is a GPU implementation of the PIC/FLIP method.Rendering uses spherical ambient occlusion volumes.

  3. 744. 363K views 7 years ago. Live version: http://david.li/fluid Real-time particle-based 3D fluid simulation and rendering using WebGL. Simulation is a GPU implementation of the PIC/FLIP...

    • 2 min
    • 363,7K
    • daviddotli
  4. Create your own ML-powered opera song! by David Li with Google Arts & Culture.

  5. Real-time particle-based 3D fluid simulation and rendering in WebGL. http://david.li/fluid . Fluid simulation is a GPU implementation of the PIC/FLIP method (with various additions). Particle rendering uses spherical ambient occlusion volumes.