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  1. Há 2 dias · absolute noob here, working on setting up duckstation in emu deck and when I add these bios files to the “bios” folder, my duckstation still doesn’t recognize a bios. Any help? thanks hello i have some idea. just download Retroarch and Beetle https://www.youtube.com/watch?v=GVOnX9l8OoM&t=211s/ candy clicker

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      7 Forks - Files for PlayStation BIOS Files NA-EU-JP · GitHub

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    • DuckStation

      To download: Go to...

    • Overview
    • Features
    • System Requirements
    • Downloading and running
    • Building
    • User Directories
    • Bindings for Qt frontend
    • SDL Game Controller Database
    • Default bindings
    • Disclaimers
    • GeneratedCaptionsTabForHeroSec

    Features | Downloading and Running | Building | Disclaimers

    Latest Builds for Windows 10/11, Linux (AppImage/Flatpak), and macOS: https://github.com/stenzek/duckstation/releases/tag/latest

    Game Compatibility List: https://docs.google.com/spreadsheets/d/e/2PACX-1vRE0jjiK_aldpICoy5kVQlpk2f81Vo6P4p9vfg4d7YoTOoDlH4PQHoXjTD2F7SdN8SSBLoEAItaIqQo/pubhtml

    Wiki: https://www.duckstation.org/wiki/

    DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

    A "BIOS" ROM image is required to to start the emulator and to play games. You can use an image from any hardware version or region, although mismatching game regions and BIOS regions may have compatibility issues. A ROM image is not provided with the emulator for legal reasons, you should dump this from your own console using Caetla or other means.

    DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui.

    Other features include:

    •CPU Recompiler/JIT (x86-64, armv7/AArch32, AArch64, RISC-V/RV64).

    •Hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) and software rendering.

    •Upscaling, texture filtering, and true colour (24-bit) in hardware renderers.

    •PGXP for geometry precision, texture correction, and depth buffer emulation.

    •A CPU faster than a potato. But it needs to be x86_64, AArch32/armv7, AArch64/ARMv8, or RISC-V/RV64.

    •For the hardware renderers, a GPU capable of OpenGL 3.1/OpenGL ES 3.1/Direct3D 11 Feature Level 10.0 (or Vulkan 1.0) and above. So, basically anything made in the last 10 years or so.

    Binaries of DuckStation for Windows x64/ARM64, Linux x86_64 (in AppImage/Flatpak formats), and macOS Universal Binaries are available via GitHub Releases and are automatically built with every commit/push. Binaries or packages distributed through other sources may be out of date and are not supported by the developer, please speak to them for suppo...

    Windows

    Requirements: •Visual Studio 2022 1.Clone the respository: git clone https://github.com/stenzek/duckstation.git. 2.Download the dependencies pack from https://github.com/stenzek/duckstation-ext-qt-minimal/releases/download/latest/deps-x64.7z, and extract it to dep\msvc. 3.Open the Visual Studio solution duckstation.sln in the root, or "Open Folder" for cmake build. 4.Build solution. 5.Binaries are located in bin/x64. 6.Run duckstation-qt-x64-Release.exe or whichever config you used.

    Linux

    Requirements (Debian/Ubuntu package names): •CMake (cmake) •SDL2 (at least version 2.30.0) (libsdl2-dev libxrandr-dev) •pkgconfig (pkg-config) •Qt 6 (at least version 6.6.0) (qt6-base-dev qt6-base-private-dev qt6-base-dev-tools qt6-tools-dev libqt6svg6) •git (git) (Note: needed to clone the repository and at build time) •When Wayland is enabled (default): (libwayland-dev libwayland-egl-backend-dev extra-cmake-modules qt6-wayland) •libcurl (libcurl4-openssl-dev) •Optional for faster building: Ninja (ninja-build) 1.Clone the repository: git clone https://github.com/stenzek/duckstation.git -b dev. 2.Create a build directory, either in-tree or elsewhere. 3.Run CMake to configure the build system. Assuming a build subdirectory of build-release, run cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release. If you have installed Ninja, add -GNinja at the end of the CMake command line for faster builds. 4.Compile the source code. For the example above, run cmake --build build-release --parallel. 5.Run the binary, located in the build directory under bin/duckstation-qt.

    macOS

    Requirements: •CMake •SDL2 (at least version 2.30.0) •Qt 6 (at least version 6.6.0) Optional (recommended for faster builds): •Ninja 1.Clone the repository: git clone https://github.com/stenzek/duckstation.git. 2.Run CMake to configure the build system: cmake -Bbuild-release -DCMAKE_BUILD_TYPE=Release. You may need to specify -DQt6_DIR depending on your system. If you have installed Ninja, add -GNinja at the end of the CMake command line for faster builds. 3.Compile the source code: cmake --build build-release --parallel. 4.Run the binary, located in the build directory under bin/DuckStation.app.

    The "User Directory" is where you should place your BIOS images, where settings are saved to, and memory cards/save states are saved by default. An optional SDL game controller database file can be also placed here.

    This is located in the following places depending on the platform you're using:

    •Windows: My Documents\DuckStation

    •Linux: $XDG_DATA_HOME/duckstation, or ~/.local/share/duckstation.

    •macOS: ~/Library/Application Support/DuckStation.

    So, if you were using Linux, you would place your BIOS images in ~/.local/share/duckstation/bios. This directory will be created upon running DuckStation for the first time.

    Your keyboard or game controller can be used to simulate a variety of PlayStation controllers. Controller input is supported through DInput, XInput, and SDL backends and can be changed through Settings -> General Settings.

    To bind your input device, go to Settings -> Controllers. Each of the buttons/axes for the simulated controller will be listed, alongside the corresponding key/button on your device that it is currently bound to. To rebind, click the box next to the button/axis name, and press the key or button on your input device that you wish to bind to. When binding rumble, simply press any button on the controller you wish to send rumble to.

    DuckStation releases ship with a database of game controller mappings for the SDL controller backend, courtesy of https://github.com/gabomdq/SDL_GameControllerDB. The included gamecontrollerdb.txt file can be found in the database subdirectory of the DuckStation program directory.

    If you are experiencing issues binding your controller with the SDL controller backend, you may need to add a custom mapping to the database file. Make a copy of gamecontrollerdb.txt and place it in your user directory (or directly in the program directory, if running in portable mode) and then follow the instructions in the SDL_GameControllerDB repository for creating a new mapping. Add this mapping to the new copy of gamecontrollerdb.txt and your controller should then be recognized properly.

    Controller 1:

    •Left Stick: W/A/S/D

    •Right Stick: T/F/G/H

    •D-Pad: Up/Left/Down/Right

    •Triangle/Square/Circle/Cross: I/J/L/K

    •L1/R1: Q/E

    Icon by icons8: https://icons8.com/icon/74847/platforms.undefined.short-title

    "PlayStation" and "PSX" are registered trademarks of Sony Interactive Entertainment Europe Limited. This project is not affiliated in any way with Sony Interactive Entertainment.

    DuckStation is a fast and accurate PSX emulator for Windows, Linux, and macOS. To run games, you need a BIOS ROM image from any hardware version or region, which you can dump from your own console.

  2. Find the PlayStation 1 BIOS (SCPH1001.bin) file for playing PS1 games on PC or smartphone. This BIOS is compatible with DuckStation, a popular PS1 emulator.

  3. 5 de mai. de 2012 · PlayStation BIOS Dumps. A collection of various PSX BIOS's dumped by various people. If a BIOS is missing, please try to dump it. We can help you dump it if you ask. If you see any problems or a link goes down, let me know ASAP and I will fix it. Last updated: 08/FEBRUARY/2022. SCPH-xxx0 = NTSC-J (Japan)

  4. DuckStation is a fast and accurate PS1 emulator that supports many games. To play PS1 games, you need to download the BIOS file for your region and place it in the BIOS folder of DuckStation.

  5. 24 de nov. de 2023 · DuckStation requires a BIOS ROM file in order to play games. You will need to download a PS1 BIOS file – Below are some examples of PS1 BIOS files that can be used with DuckStation: SCPH-1001 (North America): This BIOS is for the North American version of the PlayStation.

  6. Upload a BIOS image to the local state directory for DuckStation, or place your BIOS image on a removable USB drive. If using a USB drive, you will need to set the BIOS path in DuckStation's settings to point to this directory.

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