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  1. 7 de mar. de 2018 · Learn about Ken Silverman, a computer programmer who created the Build engine for Duke Nukem 3D and other games. Explore his projects, interests, hobbies, and personal history.

  2. Ken Silverman (born November 1, 1975) is an American game programmer, best known for writing the Build engine. It was most notably utilized by Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s.

  3. Ken Silverman 's Build Engine Page. I made this graphic for the intro screen of my Build "test" game. On 03/07/2018, Do not hesitate to check out BUILD2! On 12/23/2003, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. Polymost is an extension to the Build Engine code, featuring OpenGL support with true look ...

  4. Here are the features that Voxlap currently supports: 6 Degrees of Freedom (move anywhere, look anywhere) Room over room built-in, no hacks necessary. Accurate intersections so voxels look like perfect cubes up close. Fast CSG operations for: boxes, spheres, ellipsoids, cylinders, sectors, and 3D convex hulls.

  5. Ken Silverman (born November 1 1975) is a game programmer, best known for writing the Build engine used in Duke Nukem 3D, Shadow Warrior, Blood, and more than a dozen other games in the mid- to late-1990s. Once considered the primary rival of John Carmack, Ken started work on the Build engine...

  6. The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.

  7. Ken Silverman. @KenSilverman1 ‧. 514 subscribers ‧ 856 videos. More about this channel. Shorts. Bee Hive layers as viral mask protector. 1 view. Water so clean, change to New water filter only...