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  1. Instancing. Flywheel provides an alternate, unified path for entity and tile entity rendering that takes advantage of GPU instancing. In doing so, Flywheel gives the developer the flexibility to define their own vertex and instance formats, and write custom shaders to ingest that data.

  2. Description Flywheel Legacy. This page only contains versions < 0.6.9. These legacy Flywheel versions are still available so that old releases of other mods, such as Create, are still usable.

  3. Description Flywheel Legacy. This page only contains versions < 0.6.9. These legacy Flywheel versions are still available so that old releases of other mods, such as Create, are still usable.

  4. New. - Flywheel driven chest and bell rendering, ~20x performance improvement in contrived cases. Fixes. - Fix crash rendering breaking overlay after reloading resource packs. Technical/API. - Deprecate instance registration functions in favor of builders. - Refactor breaking overlay renderer to be cleaner and more contained.

  5. 0.6.0: With this release, Flywheel is no longer needed on servers! Forge finally has client commands, and the /flywheel command now takes advantage of this. Fixes. - Fix crash when running with sodium/magnesium. Technical/API. - Backend is now a static class. - Shaders are now compiled on-the-fly and cached.

  6. 11 de jul. de 2022 · 0.6.4: Fixes. Fix shader detection with oculus. Technical/API. LightUpdater is simplified to increase reliability and reflect how it is actually used. ModelUtil is superseded by model builders, to be improved more in 0.7.0. VertexLists now copy input buffers to reduce memory usage.

  7. Flywheel uses its technology to optimize vanilla tile entity rendering. Currently, this is only implemented for chests and bells, but eventually Flywheel will accelerate all tile entity and all entity rendering. This will be released on a rolling basis, with updates coming as individual optimizations are made.

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