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  1. Eiji Aonuma (青沼 英二 Aonuma Eiji), né en 1963, est un créateur de jeu vidéo japonais travaillant pour la société Nintendo. Il est surtout connu pour être l'un des principaux créateurs et producteur de la série de jeux d'action-aventure The Legend of Zelda depuis l'opus Ocarina of Time. Aonuma fait ses études à l'Université nationale des Beaux-Arts et de la Musique de Tokyo ...

  2. Em fevereiro de 2021, o produtor da série Zelda, Eiji Aonuma, afirmou que mais informações sobre a sequência seriam divulgadas no final daquele ano. [8] Na Nintendo Direct da E3 2021 , a Nintendo mostrou um trailer revelando a jogabilidade e a história, e anunciou a data de lançamento para 2022. [ 4 ]

  3. Before the game's release, Eiji Aonuma revealed that Breath of the Wild takes place after Ocarina of Time. In an interview following the game's release, Aonuma touched upon the idea that details of the history of Hyrule may have changed from previous games, similar to how real-world history books are often revised.

  4. Age, Biography and Wiki. Eiji Aonuma (Eiji Onozuka (小野塚 英二)) was born on 16 March, 1963 in Nagano, is a Video game designer, director, producer. Discover Eiji Aonuma's Biography, Age, Height, Physical Stats, Dating/Affairs, Family and career updates. Learn How rich is He in this year and how He spends money?

  5. Eiji Aonuma, som utvecklade tempeldesignen för Zelda Gaiden, var inte imponerad av resultaten och han upplevde det som att han bara gjorde en remake av Ocarina of Time. Aonuma nämnde detta för Shigeru Miyamoto och Miyamoto utmanade då honom att skapa ett helt nytt Zeldaspel på ett år, vilket Aonuma gick med på.

  6. Anju and Kafei are a pair of fictional characters in the 2000 video game The Legend of Zelda: Majora's Mask.As a romantic couple, they are the subject of the sidequest "Testament of Love", wherein the protagonist Link is asked by Anju to find her fiancé Kafei; he had gone into hiding so he could recover a mask he was meant to give to Anju at their marriage ceremony, and he had also been ...

  7. According to series producer Eiji Aonuma, the development team aimed to "rethink the conventions of Zelda". Development started immediately upon the release of The Legend of Zelda: Skyward Sword (2011). Aonuma received comments from players who wished to see a more interconnected map to explore the locales between the gameplay areas.