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  1. 21 de abr. de 2022 · If you’re starting a summoner playthrough, it’s best if you have the best equipment to unleash your full potential. Here are our Top 10 Terraria Best Accessories for Summoners and How to Get Them. 10. Charm of Myths. I need healing! Survivability is one of the top priorities of summoners at any point in the game.

  2. Accessory modifiers can provide from 1 to 4 points of defense, 20 points of mana capacity, or from 1%-4% bonus on any of several stats: Damage (for any attack), critical strike chance (any attack except summons), movement speed, or melee speed.

    • Minions
    • Sentries
    • Whips
    • Armor Summons
    • Boost gear
    • Achievement
    • Notes

    Minions are mobile characters. They follow the player indefinitely until the player dies, summons a replacement minion, manually cancels their buff, or exits the world. There are several different minions available, some of which can walk or fly, and attack using melee or ranged means. A minion costs mana to summon initially, but follows the player indefinitely thereafter at no further cost.

    Minions provide an ongoing source of damage against enemies which requires little or no attention from the player. The common limit of all minions is that each has a limited rate of attack and damage, but the different types also have various limits to their movement and/or attacks.

    Minions follow players in a manner similar to pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the minions summoned by Abigail's Flower, Tempest Staff, Xeno Staff, Desert Tiger Staff, Stardust Dragon Staff, Blade Staff, Sanguine Staff, and Terraprisma, all of which can attack through blocks.

    On the  PC version,  Console version,  Mobile version,  tModLoader version, and  tModLoader 1.3-Legacy version, it is possible to press ⚷ Interact with a minion-summoning item. This will direct the respective minion to target the entity nearest to the cursor. As long as the minions have their target within their line of sight, they will specifically attack it. The targeted enemy will show swirling white curves on it. The targeted enemy will show swirling purple particles which will trail behind a moving enemy, or circle in front of a stationary one (see images).

    By default, a player can only have a single minion summoned at once. Various boosts can raise the player's minion capacity ("slots"), allowing multiple simultaneous minions. With minion cap boosts in effect, the same minion can be summoned multiple times, or several different minions can be summoned. Minion cap boosts do not affect pets or light pets. If the minion cap later drops below the number of minions in use, minions are randomly chosen and dismissed until the number of minions is below the current cap. Minions vanish when their player leaves the world, and are not re-summoned when the player re-enters that or another world.

    The Spider Staff (on  Old-gen console,  Windows Phone,  Old Chinese, and  tModLoader Legacy), Optic Staff, Stardust Dragon Staff, Abigail's Flower, and Desert Tiger Staff have special minion capacity logic. See their pages for details.

    Sentries are stationary characters. Unlike minions, sentries do not follow the player, and will instead remain rooted in place. In normal use, sentries will last for a fixed ten minutes before vanishing; unlike minions, they can persist even after their owner dies. During the Old One's Army event, this time limit does not apply (see below for details).

    By default, a player can only have a single sentry summoned at once. Tavernkeep armor and Old One's Army accessories (see below) can raise the player's sentry capacity, allowing multiple simultaneous sentries. Note that these accessories do not stack with each other, so the maximum sentry limit is 6: 1 by default, +1 from an accessory, +1 from a War Table, and +3 from armor. With sentry cap boosts in effect, the same sentry can be summoned multiple times, or several different sentries can be summoned. On the  Old-gen console version,  Windows Phone version,  Old Chinese version, and Nintendo 3DS version, the player is limited to only summoning one of each sentry type, with no way to raise the cap.

    Whips are unlike other summon weapons, and instead act more like a traditional weapon. When used, whips will perform a normal attack which costs no mana, swiping in a wide cone towards the cursor or wherever aimed. Whips deal summon damage, and as such cannot deal critical hits. All whips can pierce infinitely in their range, but will deal progressively less damage to each additional enemy they hit, until they start dealing 1 damage. Whips all vary in size as well. The severity of damage loss from piercing and the size of whips typically goes down and up, respectively, as whips get stronger.

    Despite being summon weapons, whips are affected by some effects which only work on melee weapons, only get melee modifiers, and have a limited range like melee weapons. Whips are affected by any boosts to melee speed (such as Feral Claws and its upgrades), as well as flasks and the autoswing toggle feature. Whips are not affected by boosts to melee damage or the Titan Glove's boost to melee weapon size.

    A feature of whips is how they make minions and summons target the enemy hit, the same way that other summon weapons can target enemies. Whips can only target enemies by hitting them, unlike those other summon weapons. The enemy targeted will always be the last enemy hit by the whip, usually the furthest enemy away from the player that gets hit.

    The main feature of whips is their summon tag damage, which increases the damage of each minion hit by a set amount. Two endgame whips also feature summon tag critical strike chance, which enables summons to deal critical hits. This summon tag critical strike chance cannot be increased by any other boosts to critical strike chance. Summon tag effects will affect both minions and sentries.

    Certain armor sets will summon a unique minion when the full set is worn:

    •All armor summons can be obtainable on  PC, and the Stardust Guardian is also obtainable on  Console and  Mobile. The Leaf Crystal (see bottom of this section) is obtainable on all platforms.

    •Each player can only have one armor minion that remains active as long as the armor is worn, and can be directed by double-pressing the ▼ Down key.

    •They do not count against either minion or sentry caps.

    Basegame Armor

    Appearance / Name Total Minion Boost(s) Head Chest Legs Total Defense Source Flinx Fur Coat •+1 minion capacity •+5% summon damage n/a 1 n/a •1 Crafted: 10  + 8  + 8  ( @  ) or 10  + 8  + 8  ( @  ) Obsidian armor •+1 minion capacity •+31% summon damage •+15% whip speed and +30% whip range 4 6 5 •15 Crafted: 60 + 30 + 20 ( or ) Bee armor •+2 minion capacity •+23% summon damage 4 5 4 •13 Crafted: 30 Forbidden armor •+2 minion capacity •+25% summon damage •+Ancient Storm 6 12 8 •26 Crafted: 3 + 46 ( or ) Spider armor •+3 minion capacity •+28% summon damage 5 8 7 •20 Crafted: 36 Hallowed armor (with Hood) •+3 minion capacity •+10% summon damage •+7% (all) damage 1 15 11 •27 Crafted: 54 Tiki armor •+4 minion capacity •+30% summon damage •+30% Whip Range 6 17 12 •35 Sold by Witch Doctor after Plantera has been defeated. Spooky armor •+4 minion capacity •+58% summon damage 9 11 10 •30 Crafted: 750 Stardust armor •+5 minion capacity •+66% summon damage •+Stardust Guardian minion 10 16 12 •38

    Tavernkeep's Armor

    Appearance / Name Minion Boost(s) Head Chest Legs Total Defense Source Apprentice armor •Flameburst sentry field of view and range are dramatically increased •+2 Sentry capacity •+30% summon damage 7 15 10 •32 Sold by Tavernkeep Monk armor •Lightning Aura sentries can deal critical hits and strike faster •+2 Sentry capacity •+30% summon damage 8 22 16 •46 Sold by Tavernkeep Huntress armor •Explosive Trap sentries "oil" enemies: Set oiled enemies On Fire! for extra damage. •+2 Sentry capacity •+30% summon damage 7 17 12 •36 Sold by Tavernkeep Squire armor •Ballista sentry projectiles pierce more targets •Grants Ballista Panic buff when you take damage, doubling the fire rate of Ballista sentries for 3 seconds. •+2 Sentry capacity •+30% summon damage 12 27 17 •56 Sold by Tavernkeep Dark Artist armor •+3 Sentry Capacity •+60% summon damage •Greatly enhances Flameburst effectiveness 7 21 14 •42 Sold by Tavernkeep Shinobi Infiltrator armor •+3 Sentry Capacity •+60% summon damage •Greatly enhances Lightning Aura effectiveness 10 26 18 •54 Sold by Tavernkeep Red Riding armor •+3 Sentry Capacity •+60% summon damage •Greatly enhances Explosive Traps effectiveness 8 24 16 •48 Sold by Tavernkeep Valhalla Knight armor •+3 Sentry capacity •+60% summon damage •Greatly enhances Ballista effectiveness 14 30 20 •64

    Accessories

    Additionally, any accessories which boost melee speed also boost whip speed, and the autoswing property of Feral Claws and its upgrades applies to whips. There are some melee accessories which have small boosts only to whips, not to the summons themselves. Item Whip and Melee Boost(s) Source Feral Claws •+12% Whip and Melee speed •All Whips and Melee Weapons now Autoswing Found in Ivy Chests, Jungle Crates and Bramble Crates Power Glove •+12% Whip and Melee Speed •All Whips and Melee Weapons now Autoswing •Increased Melee weapon size/range Crafted: + Mechanical Glove •+12% Whip and Melee speed •All Whips and Melee Weapons now Autoswing •Increased Melee weapon size/range •+12% Melee damage •Increased Melee knockback (doubled) Crafted: + Fire Gauntlet •+12% Whip and Melee speed •All Whips and Melee Weapons now Autoswing •Increased Melee weapon size/range •+12% Melee damage •Increased Melee knockback (doubled) •Additional fire damage (Hellfire / On Fire!) Crafted: + Berserker's Glove •+12% Whip and Melee speed •All Whips and Melee Weapons can now Autoswing •+8 Defense •In Multiplayer, enemies are more likely to target you Aggro effects make this better in singleplayer, where aggro doesn't matter. Crafted: + Moon Charm •+5.1% Whip and Melee Speed

    You and What Army? • Have nine minions summoned at the same time.

    Category: Challenger

    •While all Summon weapons can obtain the Mythical modifier, the Ruthless modifier offers the most effective minion boost by solely increasing a minion's hit damage. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful because Summon weapons use mana only once (on the initial summoning rather than the minion attacks themselves), minions cannot deal critical hits, and their knockback is negligible even with modifiers. Three exceptions are the Slime Staff, Finch Staff, and the Flinx Staff, as damage rounding causes the bonus provided by Ruthless and Mythical to be equal.

    •Weapon speed is not very useful for minion or sentry-summoning weapons, as it will only decrease the time it takes to summon a minion. Minions/sentries won't attack faster with a speed-boosting modifier.

    •Minions count as buffs and contribute to the 22 Buff/Debuff limit. As such you can potentially lose your minions in the middle of a fight if they get pushed off by potions or debuffs. This can be mitigated by managing your total number of buffs:

    •Turning off non-combat buffs (pets, light pets)

    •Limiting number of active potions to only the most important potions

    •Using only one or two types of minion at a given time

  3. Many accessories will only benefit a certain class, and armor sets start to benefit only certain types of damage. However, summoner hybridization remains not only viable, but extremely potent due to the availability of the powerful Sanguine Staff .

  4. Accessory modifiers can provide from 1 to 4 points of defense, 20 points of mana capacity, or from 1%-4% bonus on any of several stats: Damage (for any attack), critical strike chance (any attack except summons), movement speed, or melee speed.

  5. 19 de mai. de 2020 · A wide number of accessories in Terraria can provide a good help to Summoners, some of which are made purely for them. It’s always been difficult for me to choose a correct loadout of accessories, which is why I always keep some in my inventory in case I need to switch them out.

  6. 3 de dez. de 2022 · This video guide shows the best class loadouts (armors, weapons, buffs, accessories, etc...) for the Summoner class. Divided into 8 stages of the game. Loadouts are based off my opinion AND reviewed by fellow Terrarians! (Links below).