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Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact with each other. Their outfit varies according to their occupation and biome. A player can trade with them using emeralds as currency. They are also the most complex mob in the game, expressing a...
- Lectern
A lectern is a block used to display and read written books...
- Grindstone
A grindstone is a block that repairs items and tools as well...
- Villager/DV
This template is to only be transcluded on /DV pages which...
- Old
Spawning [] Natural generation []. In Java Edition, old...
- Bread
Bread is a food item that can be eaten by the player....
- Basalt Deltas
The basalt deltas is a volcanic biome found in the Nether....
- 2 Aldeão
Villagers can now open and close doors. Os aldeões agora...
- Comércio
O comércio é uma mecânica de jogo que permite aos jogadores...
- Lectern
Villager. Java Edition. Bedrock Edition. View all renders. Villagers are passive mobs that inhabit villages, work at their professions, breed, and interact with each other. Their outfit varies according to their occupation and biome. A player can trade with them using emeralds as currency. Contents. 1 Spawning. 1.1 Natural generation. 1.2 Curing.
O aldeão (em inglês, Villager) é uma criatura passiva que habita em vilas no Minecraft. Os aldeões trabalham, procriam e interagem entre si. Suas roupas variam de acordo com sua profissão e bioma. Um jogador pode negociar com aldeões, usando esmeraldas como moeda de comercialização.
- Passivo
- 20 × 10
The trading system is a gameplay mechanic that allows players to trade principally emeralds for items and vice versa, with villagers and wandering traders . Contents. 1Mechanics. 1.1Level. 1.2Trades. 1.3Sale prices. 2Non-trading villagers. 2.1Nitwit. 2.2Unemployed villager. 3Java Edition offers. 3.1Armorer. 3.1.1Villager Trade Rebalance. 3.2Butcher
12 de abr. de 2024 · Village definition. As used in this article, the term village means a "logical village", which is an area of a world where village mechanics governs villager behavior. This is in contrast to a "physical village", which is a set of buildings, crop fields, etc. created as part of world generation.