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  1. redENGINE is a cloud-based platform that simplifies the debugging of Lua code. It offers a better workflow, a secure experience, and pre-built examples for various scenarios.

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  3. REDengine é um motor de jogo desenvolvido pela CD Projekt Red exclusivamente para seus RPGS eletrônicos não lineares. [1] É a substituição do Aurora Engine que a CD Projekt Red tinha anteriormente licenciado pela BioWare para o desenvolvimento de The Witcher.

    • Overview
    • Versions
    • References

    REDengine is the engine for games developed by CD PROJEKT RED studio for The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. It replaced the Aurora Engine originally licensed from Bioware and used for The Witcher.

    REDengine 1

    REDengine 1 was first used for The Witcher 2: Assassins of Kings on PC. Available on both 32-bit and 64-bit platforms, it uses middleware (Havok) for physics rendering, Scaleform GFx for UI creation and FMOD for audio.

    REDengine 2

    An update to the engine, known as REDengine 2, was first used for the Enhanced Edition released on PC and Xbox 360. Ports to both OS X and Linux required the application of a compatibility layer known as eON.

    REDengine 3

    Designed to run exclusively on a 64-bit software platform, CD PROJEKT RED created REDengine 3 for the purpose of developing open world game environments in The Witcher 3. It introduces new improvements to facial as well as other computer animation. The engine also supports volumetric effects enabling advanced rendering of clouds, mist, fog, smoke and other such particle effects. Lighting effects no longer suffer from reduced contrast ratio. Also enabled are advanced ultra-high resolution textures and mapping, as well as dynamic physics and advanced dialogue mimic system. The result is a wide array of cinematic effects, including bokeh depth-of-view, color grading and flares associated with multiple lighting. The new terrain system uses tessellation and layers varying material which can then be easily blended. REDengine 3 has a flexible renderer prepared for deferred or forward+ rendering pipelines. It is available for platforms PC, PlayStation 4 and also Xbox One.

    1.http://us5.campaign-archive1.com/?u=e44aa774fbc4ca04a704d673a&id=f04f975c81

  4. www.youtube.com › @redENGINE-official › featuredredENGINE - YouTube

    redENGINE. @redENGINE-official ‧. ‧. 535 subscribers ‧ 2 videos. The official YouTube channel for redENGINE. discord.gg/redengine and 1 more link.

  5. 1 de fev. de 2013 · O REDengine 3 é um motor de jogo criado para RPGs de estórias complexas em mundo aberto, como Cyberpunk 2077 e The Witcher 3. Saiba mais sobre as suas características, gráficos, animação e capacidades para a próxima geração de consolas.

  6. 1 de fev. de 2013 · REDengine 3 is the in-house technology of CD Projekt RED, the developer of The Witcher and Cyberpunk 2077. It aims to create realistic and immersive open-worlds with complex stories and characters, blurring the line between CGI and real-time graphics.

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