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  1. Steam emulator for GNU/Linux and Windows that emulates steam online features. Lets you play games that use the steam multiplayer apis on a LAN without steam or an internet connection.

    • Overview
    • How to use
    • Download Binaries
    • Contributions
    • Building
    • Building using CMake
    • Design Choices / FAQ
    • GeneratedCaptionsTabForHeroSec

    This is a steam emulator that emulates steam online features on a LAN. It works on both Linux and Windows. For a readme on how to use it see: The Release Readme

    You replace the steam api .dll or .so with mine (for complete steps see the Release Readme) and then you can put steam in the trash and play your games either in single player on on LAN without steam (Assuming the games have no DRM and use Steam for online).

    Replace the steam_api(64).dll (libsteam_api.so on linux) from the game with mine. For linux make sure that if the original api is 32 bit you use a 32 bit build and if it's 64 bit you use a 64 bit build.

    Put a steam_appid.txt file that contains the appid of the game right beside it if there isn't one already.

    If your game has an original steam_api(64).dll or libsteam_api.so older than may 2016 (On windows: Properties->Digital Signatures->Timestamp) you might have to add a steam_interfaces.txt beside my emulator library if the game isn't working. There is a linux script to generate it in the scripts folder of this repo.

    For more information see: The Release Readme

    You can download the latest git builds for Linux and Windows on the Gitlab pages website and the stable releases in the release section of this repo.

    One of the reasons I made this code open source is because I want contributions. Unless your code is related to the experimental stuff it needs to work on both Linux and Windows. Having accurate behavior is more important than making games work. Having inaccurate behavior might fix one game but it will break others.

    Dependencies: protobuf-lite

    Linux

    Install protobuf-lite (the dev package) and protoc (or protobuf-compiler or whatever it's called in your distro) using your package manager.

    Then do: make

    And it will build the release build (Don't forget to to add something like -j8 if your computer isn't a piece of shit and you want it to build at a decent speed).

    To build the debug build: make debug

    The following targets are included withing the CMake configuration for this project:

    •Shared Libraries:

    •steam_api

    •steamclient

    •steamnetworkingsockets

    •Executables:

    Why are there no ini files like all the other Steam Emulators?

    I think that the way other steam emulators have an ini when you set everything on a per game setting is dumb. The only things that should be set on a per game setting is the things that are specific to that game like the appid, DLC, mods, interface versions, etc...

    The rest like your name should be set in a global place because I don't like having to set every fucking name of everyone in an ini for every game I copy to people when I want to copy them games to play on my LAN.

    My emu is made in a way that you can just install it on a game and then copy the game to people and they don't have to change anything.

    I agree that the fact that I have multiple files might be dumb but it's actually not. Your filesystem is a database so why would you have to replicate that by making one config file when you can just have many. It's a lot easier to manage coding wise.

    Is there any difference between the Windows and Linux versions?

    Goldberg Steam Emulator is a project that emulates steam api and online features on a LAN. It works on Linux and Windows and is licensed LGPLv3+. See how to use, download, build and contribute to the source code.

  2. I'll be doing a tutorial for Goldberg since people don't seem to know what it is or how to use it. Go to mr_goldberg.gitlab.io/goldberg_emulator/ and install the latest build. Extract the files and then open into a folder (I called mine GBE). Once you've done that, open the folder and find the steam_api.dll, steam_api64.dll, and ...

  3. Steam emulator that emulates steam online features. Lets you play games that use the steam multiplayer apis on a LAN without steam or an internet connection.

  4. MIRROR REPO - Credits : Mr. Goldberg. Steam emulator that emulates Steam online features. Lets you play games that use the Steam multiplayer APIs on a LAN without steam or an internet connection.

  5. 13 de ago. de 2019 · The Goldberg Steam Emulator is an open source project that allows you to play Steam games offline or on a LAN without Steam. It emulates the Steam API file and supports inventory, leaderboards, remote storage and more.

  6. The Goldberg emulator replaces the Steam API dll, tricking games into letting you launch multiple instances and join the same server. Installation. Download the latest release of Goldberg here. Extract it anywhere by right-clicking -> Extract all…

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