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  1. materials. / The C++ Programming Language [4th Edition] - Bjarne Stroustrup.pdf. Cannot retrieve latest commit at this time. History. 18.8 MB. Contribute to unixzilla/materials development by creating an account on GitHub.

    • To whom is this tutorial directed?
    • Structure of this tutorial
    • Compilers
    • Structure of a program
    • return 0;
    • Comments
    • = a + 1; result = a . b;
    • Identifiers
    • Declaration of variables
    • Scope of variables
    • Introduction to strings
    • Character and string literals
    • L"This is a wide character string"
    • Boolean literals
    • Operators
    • Assignment (=)
    • Increase and decrease (++, --)
    • Comma operator ( , )
    • sizeof()
    • Other operators
    • Basic Input/Output
    • Hello, I am 24 years old and my zipcode is 90064
    • Standard Input (cin).
    • Control Structures
    • Iteration structures (loops)
    • The for loop
    • Functions (I)
    • Scope of variables
    • inline functions.
    • Declaring functions.
    • Arrays as parameters
    • Initialization of null-terminated character sequences
    • Using null-terminated sequences of characters
    • Reference operator (&)
    • Declaring variables of pointer types
    • Pointer initialization
    • void pointers
    • Null pointer
    • Dynamic Memory
    • Operators new and new[]
    • Operators delete and delete[]
    • Dynamic memory in ANSI-C
    • Data structures
    • Pointers to structures
    • Nesting structures
    • Anonymous unions
    • Enumerations (enum)
    • Classes (I)
    • Constructors and destructors
    • Default constructor
    • CExample ex;
    • Pointers to classes
    • Classes defined with struct and union
    • Overloading operators
    • a = b + c;
    • c = a.operator+ (b);
    • CVector () { };
    • CVector (int, int);
    • CVector c;
    • CVector () { x=0; y=0; };
    • The keyword this
    • Static members
    • Friend classes
    • Inheritance between classes
    • What is inherited from the base class?
    • Multiple inheritance
    • Polymorphism
    • Abstract base classes
    • CPolygon * ppoly1 = new CRectangle; CPolygon * ppoly2 = new CTriangle;
    • Function templates
    • i = GetMin (j,l);
    • T mypair ::getmax ()
    • Template specialization
    • Templates and multiple-file projects
    • Namespaces
    • Namespace alias
    • Namespace std
    • Exception specifications
    • Standard exceptions
    • Type Casting
    • Implicit conversion
    • b = int (a); // functional notation
    • dynamic_cast
    • reinterpret_cast
    • const_cast
    • typeid
    • Preprocessor directives
    • Error directive (#error)
    • Source file inclusion (#include)
    • Pragma directive (#pragma)
    • Input/Output with files
    • Open a file
    • Closing a file
    • Text files
    • Checking state flags
    • bad()
    • fail()
    • eof()
    • good()
    • get and put stream pointers
    • tellg() and tellp()
    • seekg() and seekp()
    • Binary files
    • Buffers and Synchronization
    • GeneratedCaptionsTabForHeroSec

    This tutorial is for those people who want to learn programming in C++ and do not necessarily have any previous knowledge of other programming languages. Of course any knowledge of other programming languages or any general computer skill can be useful to better understand this tutorial, although it is not essential. It is also suitable for those...

    The tutorial is divided in 6 parts and each part is divided on its turn into different sections covering a topic each one. You can access any section directly from the section index available on the left side bar, or begin the tutorial from any point and follow the links at the bottom of each section. Many sections include examples that describe ...

    The examples included in this tutorial are all console programs. That means they use text to communicate with the user and to show their results. All C++ compilers support the compilation of console programs. Check the user's manual of your compiler for more info on how to compile them. Basics of C++

    Probably the best way to start learning a programming language is by writing a program. Therefore, here is our first program:

    Hello World! The first panel shows the source code for our first program. The second one shows the result of the program once compiled and executed. The way to edit and compile a program depends on the compiler you are using. Depending on whether it has a Development Interface or not and on its version. Consult the compilers section and the manual ...

    Comments are parts of the source code disregarded by the compiler. They simply do nothing. Their purpose is only to allow the programmer to insert notes or descriptions embedded within the source code. C++ supports two ways to insert comments: // line comment /* block comment */ The first of them, known as line comment, discards everything from...

    Obviously, this is a very simple example since we have only used two small integer values, but consider that your computer can store millions of numbers like these at the same time and conduct sophisticated mathematical operations with them. Therefore, we can define a variable as a portion of memory to store a determined value. Each variable ne...

    A valid identifier is a sequence of one or more letters, digits or underscore characters (_). Neither spaces nor punctuation marks or symbols can be part of an identifier. Only letters, digits and single underscore characters are valid. In addition, variable identifiers always have to begin with a letter. They can also begin with an underline chara...

    In order to use a variable in C++, we must first declare it specifying which data type we want it to be. The syntax to declare a new variable is to write the specifier of the desired data type (like int, bool, float...) followed by a valid variable identifier. For example: int a; float mynumber; These are two valid declarations of variables. The ...

    All the variables that we intend to use in a program must have been declared with its type specifier in an earlier point in the code, like we did in the previous code at the beginning of the body of the function main when we declared that a, b, and result were of type int. A variable can be either of global or local scope. A global variable is a va...

    Variables that can store non-numerical values that are longer than one single character are known as strings. The C++ language library provides support for strings through the standard string class. This is not a fundamental type, but it behaves in a similar way as fundamental types do in its most basic usage. A first difference with fundamental ...

    There also exist non-numerical constants, like: 'z' 'p' "Hello world" "How do you do?" The first two expressions represent single character constants, and the following two represent string literals composed of several characters. Notice that to represent a single character we enclose it between single quotes (') and to express a string (which ge...

    Wide characters are used mainly to represent non-English or exotic character sets.

    There are only two valid Boolean values: true and false. These can be expressed in C++ as values of type bool by using the Boolean literals true and false.

    Once we know of the existence of variables and constants, we can begin to operate with them. For that purpose, C++ integrates operators. Unlike other languages whose operators are mainly keywords, operators in C++ are mostly made of signs that are not part of the alphabet but are available in all keyboards. This makes C++ code shorter and more inte...

    The assignment operator assigns a value to a variable. a = 5; This statement assigns the integer value 5 to the variable a. The part at the left of the assignment operator (=) is known as the lvalue (left value) and the right one as the rvalue (right value). The lvalue has to be a variable whereas the rvalue can be either a constant, a variable, ...

    Shortening even more some expressions, the increase operator (++) and the decrease operator (..) increase or reduce by one the value stored in a variable. They are equivalent to +=1 and to .=1, respectively. Thus: c++; c+=1; c=c+1; are all equivalent in its functionality: the three of them increase by one the value of c. In the early C compiler...

    The comma operator (,) is used to separate two or more expressions that are included where only one expression is expected. When the set of expressions has to be evaluated for a value, only the rightmost expression is considered. For example, the following code:

    This operator accepts one parameter, which can be either a type or a variable itself and returns the size in bytes of that type or object:

    Later in these tutorials, we will see a few more operators, like the ones referring to pointers or the specifics for object-oriented programming. Each one is treated in its respective section.

    Until now, the example programs of previous sections provided very little interaction with the user, if any at all. Using the standard input and output library, we will be able to interact with the user by printing messages on the screen and getting the user's input from the keyboard. C++ uses a convenient abstraction called streams to perform in...

    It is important to notice that cout does not add a line break after its output unless we explicitly indicate it, therefore, the following statements: cout << "This is a sentence."; cout << "This is another sentence."; will be shown on the screen one following the other without any line break between them: This is a sentence.This is another sent...

    The standard input device is usually the keyboard. Handling the standard input in C++ is done by applying the overloaded operator of extraction (>>) on the cin stream. The operator must be followed by the variable that will store the data that is going to be extracted from the stream. For example: int age; cin >> age; The first statement declares...

    Control Structures A program is usually not limited to a linear sequence of instructions. During its process it may bifurcate, repeat code or take decisions. For that purpose, C++ provides control structures that serve to specify what has to be done by our program, when and under which circumstances. With the introduction of control structures we...

    Loops have as purpose to repeat a statement a certain number of times or while a condition is fulfilled.

    Its format is: for (initialization; condition; increase) statement; and its main function is to repeat statement while condition remains true, like the while loop. But in addition, the loop provides specific locations to contain an initialization statement and an increase statement. So this loop is specially designed to perform a repetitive actio...

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

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    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

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    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

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    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    Learn C++ programming from scratch or update your skills with this comprehensive tutorial. It covers the basics, data types, control structures, functions, classes, polymorphism, templates, exceptions and more.

    • 1MB
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  2. This book is close to complete from a programmer's point of view. Language laywers need the standard, but this book is a good place to start even for those. Like the standard, this book covers the C++ language and the ISO C++ standard library. C++ is a lousy language so don't read this book.

  3. A comprehensive and authoritative book on the C++ programming language, covering its basic and advanced features, abstraction mechanisms, standard library, and concurrency. Learn C++ from the creator of the language and a leading expert in the field.

  4. Based on the ANSI/ISO C++ final draft, this book covers the C++ language, its standard library, and key design techniques as an integrated whole. The C++ Programming Language provides...

  5. Learn C++ from the author who designed and implemented it. This book is a classic reference and guide to the language, but not up-to-date.