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  1. Wallace "Wally" Feurzeig (June 10, 1927 – January 4, 2013) [1] was an American computer scientist who was co-inventor, with Seymour Papert and Cynthia Solomon, of the programming language Logo, [3] and a well-known researcher in artificial intelligence (AI).

  2. Fundamentada nas teorias construcionistas de Seymour Papert, a linguagem de programação Logo foi desenvolvida em 1967 na Bolt Beranek and Newman, Inc., por Wallace Feurzeig, Daniel Bobrow e Seymour Papert, com o objectivo de expandir e estruturar o conhecimento de crianças e adolescentes.

  3. It is a learning environment where children explore mathematical ideas and create projects of their own design. Logo, the first computer language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. (BBN).

    • Cynthia Solomon, Brian Harvey, Ken Kahn, Henry Lieberman, Mark L. Miller, Margaret Minsky, Artemis P...
    • 2020
  4. ocw.mit.edu › courses › 6-933j-the-structure-ofLOGO - MIT OpenCourseWare

    In 1966, three men – Seymour Papert, Wallace Feurzeig, and Daniel Bobrow – met to discuss new techniques for teaching children using computers. The result was Logo, an aspiration to revolutionize fundamental methods in education. In essence, it was to serve as an entirely new method to support learning formal thinking, or the ability to

  5. web.media.mit.edu › ~lieber › PublicationsHistory of Logo

    Logo, the first programming language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. (BBN). Logo’s design drew upon two theoretical frameworks: Jean Piaget’s constructivism and Marvin Minsky’s artificial intelligence research at MIT.

  6. Logo, the first programming language explicitly designed for children, was invented by Seymour Papert, Wallace Feurzeig, Daniel Bobrow, and Cynthia Solomon in 1966 at Bolt, Beranek and Newman, Inc. (BBN). Logo’s design drew upon two theoretical frameworks: Jean Piaget’s constructivism and Marvin Minsky’s artificial intelligence research at MIT.

  7. Ela é uma linguagem poderosa (é um dialeto do LISP) e fácil de usar, criada nos anos 60 por Wallace Feurzeig, Daniel Bobrow e Seymour Papert. Este último, um matemático que colaborara com Piaget, tornou-se o principal inspirador do uso do Logo como meio de aprendizagem.