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  1. Find Spike and other Brawl Stars characters in PNG format with transparent background. Browse 100 free images of brawlers, robots, emblems and more.

    • Overview
    • Attack: Needle Grenade
    • Super: Stick Around!
    • Gadgets
    • Mythic Gear: Sticky Spikes
    • Star Powers
    • Hypercharge: Blooming Season
    • Mutation
    • Tips
    • History

    Spike is a Legendary Brawler with low health but a devastatingly high damage output. His attack is a cactus that explodes on impact and shoots spikes in all directions. His Super lobs a thorny projectile that creates a slowing and damaging patch of spikes on the ground. His first Gadget, Popping Pincushion, rapidly fires three waves of spikes in al...

    Spike shoots a damaging cactus that, upon impact with a target or wall, or reaching its maximum range, explodes and sends out 6 spikes radially. The pattern is fixed, with 60 degrees between each spike, and it doesn't rotate with the projectile's angle. The cactus itself deals as much damage as one spike, and the attack deals devastating damage at ...

    Spike lobs a thorny grenade over obstacles that, upon landing, creates a circular patch of spikes on the ground that lasts for 4.5 seconds. Enemies within its area of effect take damage over time and are slowed.

    Popping Pincushion

    Spike shoots 3 waves of 10 needles each in all directions. Each needle deals 1080 damage to enemies. There is a 0.5 second delay between each wave of needles. These spikes aren't affected by his Curveball Star Power and travel 6.67 tiles before disappearing. The spikes do 32400 damage altogether. However, the Gadget is cancelled if he is knocked back, pulled, or stunned.

    Life Plant

    Spike spawns a large cactus that has 2400 health. Similar to Ruffs' Take Cover Gadget, it blocks non-piercing or bouncing/splitting narrow enemy fire. Auto-aim prioritizes enemies over the cactus. If the cactus is destroyed, the plant bursts and heals all allies in a 3.33 tile radius for 1440 health. If Spike places down another cactus, the initial one will be destroyed and will heal allies.

    With this Gear equipped, Spike's Super slow is increased by 30%.

    Fertilize

    This Star Power allows Spike to heal 1200 health per second by standing in his Super's area-of-effect for a total of 6000 health. This Star Power only affects the Spike that planted it.

    Curveball

    The spikes shot from his main attack now move in a curving clockwise motion instead of straight out, allowing Spike's attack to cover a larger area and ultimately hit more targets with his attack. This Star Power also effectively increases the range of the spikes.

    When activated, Spike's Super radius is increased by 20%. He also gains a 26% speed boost, a 25% damage boost, as well as a 5% shield boost.

    With this Mutation, Spike's attack split into 12 spikes radially.

    •Spike has low health and a slow reload speed. Because of this, it's best to practice shooting around obstacles, predicting his shot pattern, and predicting the enemy's movement to prevent opportunities for the enemies to damage you. However, his devastatingly high damage output compensates for his low health and allows him to defeat enemies easily.

    •Spike's attack can deal devastating damage. One way to deal that maximum damage is at point-blank range of the enemy where his attack and Popping Pincushion Gadget work best at that range. This makes him an excellent counter against close-ranged Brawlers like El Primo and Mortis who need to get close to Spike to damage him.

    •Spike is capable of dealing extremely high damage to grouped-up enemies due to the multiple spikes shot out from his attack on impact. His Super's area damage can also spell trouble for grouped-up enemies since they can't easily escape from Spike's attack or Popping Pincushion Gadget due to the slow effect. This becomes more effective using Spike Mythic Gear Sticky Spikes.

    •The 6 spikes that fly out from his attack always spread out in the same pattern (60-degree angles, or 75 degrees with Curveball) no matter your position or rotation. You can use this to know where the spikes will land, making it easier to hit enemies around corners and obstacles or to check bushes. Because of this, having the cactus explode near a target is vital because this increases the chances of multiple spikes hitting the same target.

    •When defending a critical objective or controlling an area, Spike's Super and his Fertilize Star Power are useful for area denial, slowing and damaging enemies while healing himself. If the enemy team is fleeing with Gems in Gem Grab or attempting to score a goal in Brawl Ball, you can hamper them from doing so with your Super.

    •Spike's Fertilize Star Power and Life Plant Gadget are useful for healing if your team lacks healers. If you find yourself charging your Super too often, don't hesitate to use it on yourself to heal you fully while you keep attacking enemies. If you or teammates are low on health and your Super isn't charged up, you can spawn your Life Plant Gadget down, hide behind it, and heal up. The extra healing his Life Plant provides when it's destroyed makes it even better for supporting Spike and teammates. These mechanics are also useful in Showdown when facing high-damaging enemies or in self-defense, especially in Showdown when being ambushed or pinched.

    •27/06/17:

    •Spike's health was decreased to 600 (from 700).

    •04/09/17:

    •Spike's Super's slow duration now decreases once out of it's area of effect.

    •05/10/17:

    •Spike's Super projectile speed was increased.

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  3. O Spike é um Brawler Lendário com pouca vida e especializado em lidar com inimigos agrupados. Seu Ataque e Super são ótimos para lidar com vários inimigos de uma só vez. Seu Ataque explode no impacto e atira espinhos em todas as direções, causando dano aos inimigos atingidos, e seu Super diminui...

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