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  1. SHTUFF YOU CAN PLAY. adventures with anxiety – an interactive story about anxiety, where you are the anxiety. explorable explanations – a hub for learning through play. the evolution of trust – an interactive guide to the game theory of why & how we trust each other.

    • Nutshell

      Nutshell is a tool to make "expandable, embeddable...

    • Emoji Simulator! 😘

      This is for those of you who want to save your sim to your...

    • It's Nicky Case

      adventures with anxiety – an interactive story about...

    • Thanks

      Everything I make is free & open-source, and it's only...

    • Lizard Person

      “First of all, we prefer Reptile American, not lizard...

    • My Infrequent Newsletter

      No third parties or tracking or info-selling or any of that...

    • Let's Do RSS

      (Already know RSS? Here's my feed! Else, here's a 4-minute...

    • Vagalumes

      Criado por Nicky Case, com amor & e suporte dos meus patrons...

  2. Nicky Case! ncase.me @ncasenmare. Hi, I'm Nicky Case! I help people learn shtuff through play. If you'd like to throw coins at me to make more free/open-source games, you can support me... On Ko-Fi (monthly & one-time)

  3. WE BECOME WHAT WE BEHOLD. a game about news cycles, vicious cycles, infinite cycles. This silly game was created by me, Nicky Case, in two months! Here's my wobsite, my tweeter, and if you'd like to. buy me a pumpkin spice latte, my patreon. Thank you so much for playing! <3.

  4. an interactive guide to the game theory of why & how we trust each other.

  5. click anywhere to keep freaking out. Adventures With Anxiety is about, well, anxiety. But I've made this for folks with anxiety disorder, like myself. I hope it can help you see – with humor – how anxiety works. And, just maybe, reduce the fear of fear itself.

  6. We Become What We Behold. Nós nos tornamos o que contemplamos é um jogo de apontar e clicar criado por Nicky Case. Neste jogo único de 5 minutos, o jogador captura as notícias com sua câmera. Escolher o que incluir e o que excluir do quadro molda o restante da história dos quadrados e círculos.