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  1. Explore the city of Neverwinter with this interactive map by Mike Schley. Zoom, move, calculate distance, select marks, and get more information by clicking an area or a name.

  2. Explore Neverwinter on your desktop, tablet, or cell phone with our interactive and easy-to-use maps and tools! 1000’s of POI’s on maps, and powerful tools!

    • Etymology
    • Geography
    • History
    • Symbol
    • Government
    • Defenses
    • Law & Order
    • Society
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    The city was originally named Eigersstor, which was an Illuskan word. The name "Neverwinter" was the Chondathan translation.[note 1]

    A number of legends explained where the city's name came from, but they contradicted each other. Some believed the city was founded by a sun elf named Halueth Never, who led the elves of Iliyanbruen against an Illuskan invasion in −10 DR. Surrounded by enemies, he chose the site where the river met the sea to make his last stand, naming the place "Never's Winter", believing he would die in the ensuing battle. However, human allies arrived just in time and together they defeated the Illuskans. Never founded the city, keeping the name, and over the years it was shortened to "Neverwinter".

    Others, such as Volo and Elminster, reported the name came from its gardens, for Neverwinter's gardeners were acclaimed throughout the Realms for keeping their gardens growing and flowers blooming even through winter snow. This was also the source of the city's moniker, "the City of Skilled Hands". (In fact, they used hothouses.)

    Others, however, believed the city was named for its unusually warm climate and how its harbor remained ice-free in the winters.

    Neverwinter stood on the northern Sword Coast, on the High Road between Waterdeep and Luskan, specifically between Leilon and Port Llast. To the east lay the Neverwinter Wood and, at its heart, the volcanic Mount Hotenow. The Neverwinter River was heated by fire elementals living under the volcano before flowing through the forest and the city. It carried its supernatural warmth with it, keeping the river and harbor from freezing up in winter and the gardens green year-round. The heat given off by the river created a permanent warm climate in the immediate area.

    Southeast of Neverwinter stood the monastery of Helm's Hold, further south down the High Road stood the village of Vilnask, to the east – the village of Floodblest on the shores of Neverwinter River, and the villages of Windycliffs and Rothé Valley to the north.

    Brief History

    The first settlement in the Savage Frontier was an elven city known as Illefarn, a bustling nation after the time of the Crown Wars. Eventually, Illefarn was divided into three nations, of which Iliyanbruen was the most prominent. Iliyanbruen was weakened by orc invasions, which paved the way for Eigersstor, the first multi-racial settlement in the area, which would later be called Neverwinter. Neverwinter became a center of civilization, peace, and culture and was widely viewed as a marvel by visitors. This trend lasted, seemingly unbroken since its founding until the Year of Wild Magic, 1372 DR when a disease known as the Wailing Death laid low most of the city's inhabitants. Then, in the Year of Blue Fire, 1385 DR, the Spellplague struck both Neverwinter and all of Faerûn. The century that followed saw the rise in power of a new Netheril. Netherese loyalists infiltrated the power structure of the weakened Neverwinter, but their efforts were sidetracked by the eruption of Mount Hotenow in the Year of Knowledge Unearthed, 1451 DR, laying the city to waste and killing the ruling Alagondar family. In the Year of Splendors Burning, 1469 DR, Lord Dagult Neverember, seeing an opportunity to add to his financial empire, hired workers to help rebuild the city and Mintarn mercenaries to protect it from monsters and bandits. Claiming to be a descendant of Neverwinter's former rulers and thus the rightful "Lord Protector" of the city, Dagult started the New Neverwinter movement. Lord Neverember invested a great deal of his own fortune to rebuild the city's infrastructure, buy the interest of merchants to send their caravans again to Neverwinter, and even ensure Neverwintan refugees had enough food and gold in hand. By 1491 DR, Neverember's efforts to rebuild the city proved successful, and Neverwinter had slowly been restored as a center of civilization in the Sword Coast North.

    1357 DR, the badge of Neverwinter was three white snowflakes of different shapes contained in silver and blue halos. These were arranged vertically as if falling and offset so they pointed to the right. They were linked by a white swirl.

    By 1357 DR, the city was ruled fairly and justly by Lord Nasher Alagondar, an ageing, veteran adventurer and devout worshiper of Tyr. As such, the Neverwintans followed a Tyrran faith that promoted justice and fairness, with greed frowned upon. Lord Nasher ensured the city was well defended, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. It was forbidden to make maps of the city as part of an effort to thwart Luskan spies.

    While Lord Nasher was the nominal leader, the real power in the city was held by the Many-Starred Cloak, an order of good-aligned wizards that supported the rule of Lord Nasher.

    Since at least the mid-1300s DR, Neverwinter had a standing army, the Graycloaks, In the mid-to-late 1300s DR, they were composed of 400 archers and spearmen, who served as a city guard at the walls and harbor, operated as a police force, and patrolled the High Road from Port Llast to Leilon. At any one time in peacetime, sixty were on duty, sixty were on leave, and sixty were in training. Much like their city, they had a reputation for quiet efficiency and professionalism.

    If the city's walls were threatened by orcs or Luskan forces, the defenders could catapult explosive missiles down on the attackers, often slaughtering and routing them. Both missiles and the specially designed catapults were devised by the best 'skilled hands' of the city, its craftsfolk and wizards. These explosive missiles could also be used as grenades by the soldiers. They were not for sale and their manufacture was a state secret, but many groups desired them.

    The city also had its own navy.

    In desperate situations, Lord Nasher could call upon the wizards of the order of the Many-Starred Cloak for help. Lord Nasher's personal bodyguard were the well-equipped warriors of the Neverwinter Nine.

    As of 1479 DR, the standing army were the Neverwinter Guard, which was composed mostly of the Mintarn mercenaries hired by Lord Neverember. A few independent militia forces assembled by the citizens helped to protect the city in times of need. Lord Neverember also hired adventuring bands to deal with threats to the city that the Mintarn mercenaries could not handle.

    With the city rebuilding in the late 1480s DR, a city watch known as the Wintershield watchmen was introduced, comprised mostly of locals rather than mercenaries, and the Neverwinter Guard became a dedicated military. Many of the Sons of Alagondar volunteered to serve in the Neverwinter Guard, causing Lord Neverember to depend less on the mercenaries' services. Lord Neverember still hired adventurers and mercenaries to help protect Neverwinter and train local troops rather than accept the help of the armies of the Masked Lords of Waterdeep, whom he felt had betrayed him.

    Neverwinter had only a small thieves' guild by 1358 DR.

    Through the mid-to-late 1300s, Neverwinter was known as a friendly, charming, cosmopolitan, and cultured city, without being quaint, arrogant, or grasping. They displayed good but quiet manners and liked a job done well, with efficiency and dedication. Even merchants from Amn and Calimshan, who had a poor opinion of the cities of the North, considered Neverwinter to be a civilized place. The Neverwintans avoided conflict and controversy, and were considered to be quiet, mannered, literate, efficient, and hard-working folk, who had great respect for deadlines as well as for the property and happiness of others. They believed in "following one's weird", as they put it, a term for whatever odd or even reckless pursuit one took to make them happy. Amid all the weird-following tolerance and variety in the city, there was a great respect for peacefulness, law, and order.

    The wealthy circles of Neverwinter were avid readers of Neverwinter Nights and similar periodical chapbooks that collected news, art reviews, musician visit information, reviews of various performances, and, of course, a healthy amount of gossip. Over the course of history, many chapbooks were regularly printed, with some of them existing for decades, while others disappeared under pressure from nobles or the general public.

    After the foundation of the Alagondar royal family in the late years of the 14th century DR, the Neverwintans became a very patriotic people, proud of their leaders and their city.

    After the destruction of the city in 1451 DR, the Neverwintans showed a new facet: stubbornness and determination. Many survivors remained in the city, and ever since had demonstrated the resolution to rebuild Neverwinter to its former glory and to defend her from many dangers, both mortal and extraplanar alike.

    Neverwinter was a cosmopolitan and civilized city-state in northwest Faerûn, known for its crafts, gardens, and warm climate. Learn about its geography, history, government, relations, and locations from the Forgotten Realms Wiki.

  3. 19 de dez. de 2021 · A comprehensive resource for D&D DMs who want to run adventures in Neverwinter, the city of Sword Coast. Download maps, artwork, encounter cards, and more to enhance your game.

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  4. Explore the map of the Sword Coast, the setting of the popular role-playing game Neverwinter Nights. Zoom, measure distances, select regions and marks, and switch languages with this interactive tool.

  5. Forgotten Realms Interactive Map. Includes maps of Neverwinter, Waterdeep, Port Nyranzaru, Baldur's Gate and more.

  6. You need to enable JavaScript to run this app. Forgotten Maps: Faerun and Sword Coast Maps for DnD 5e. You need to enable JavaScript to run this app.

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