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  1. explorable explanations – a hub for learning through play. the evolution of trust – an interactive guide to the game theory of why & how we trust each other. we become what we behold – a game about news cycles, vicious cycles, infinite cycles. nutshell – a tool to make expandable explanations.

    • Nutshell

      Nutshell is a tool to make "expandable, embeddable...

    • Emoji Simulator! 😘

      This is for those of you who want to save your sim to your...

    • It's Nicky Case

      Here's all the major projects I've ever put online, as far...

    • Thanks

      Everything I make is free & open-source, and it's only...

    • Lizard Person

      “The–” Liz frowned, though it's hard to discern emotions on...

    • My Infrequent Newsletter

      No third parties or tracking or info-selling or any of that...

    • Let's Do RSS

      An RSS feed is a text file on a website. It's just a bunch...

    • Vagalumes

      Criado por Nicky Case, com amor & e suporte dos meus patrons...

  2. Nicky Case! is a game developer who creates free and open-source games to help people learn shtuff through play. You can find their itch.io profile, games, and various ways to support them on Ko-Fi, Patreon, and Paypal.

  3. an interactive guide to the game theory of why & how we trust each other

  4. Created by Nicky Case, with the love & support of my patrons (see them all here) “Fireflies” is open source, dedicated to the public domain. (Get the code on Github!) support me on patreon <3 . share with your swarm: fan-translations: 中文 (chinese) português (brazilian portuguese) français (french) deutsch (german) türkçe (turkish)

  5. WE BECOME WHAT WE BEHOLD. a game about news cycles, vicious cycles, infinite cycles. This silly game was created by me, Nicky Case, in two months! Here's my wobsite, my tweeter, and if you'd like to. buy me a pumpkin spice latte, my patreon. Thank you so much for playing! <3.

    • (4,8K)
  6. en.wikipedia.org › wiki › Nicky_CaseNicky Case - Wikipedia

    Nicky Case (born September 11, 1994) is a Canadian indie game developer, web designer, and critical theorist. They have developed interactive websites and online video games such as Coming Out Simulator, Explorable Explanations, We Become What We Behold and Parable of the Polygons.

  7. If you have disposable income to dispose of, you can support my free, open-source work on: Ko-Fi (monthly & one-time); Patreon (monthly); PayPal (one-time) ...