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  1. Have you been looking for the ultimate Half-Life 2 overhaul but MMod doesn't really improve a lot graphically and Cinematic Mod ruins the feel of the vanilla game? Then this modpack is for you. This game not only improves the gunplay but also the visuals while still maintaining the original Half-Life 2's visuals and gameplay.

    • Modpack

      The statistics above update daily and provide insight into...

    • Post Article

      Gostaríamos de exibir a descriçãoaqui, mas o site que você...

    • Images

      Browse Half-Life 2: Redux [MODPACK] for Half-Life 2 images...

    • Files

      Half Life 2 RTX PBR Assets RTX.conf File 1hour ago Half-Life...

    • HL2

      Half-Life 2: Redux's future has never looked or could of...

    • Hybrid Alyx for Cinematic Mod

      Hello Everyone, I love Half-Life 2 and FakeFactory's...

  2. HALF-LIFE 2: RAISING THE BAR REDUX. RELEASE TRAILER. The goal of Half-Life 2: Raising the Bar Redux was to recreate the Half-Life 2 Beta we never saw. The team combined, lost concept art, uncovered plot points, and our own vision to create an authentic but unique Experience.

    • Steambow Electrical Bolt
    • Tau Cannon Energy Leeching
    • OICW Secondary Grenade Magazine
    • Long-Range Hunter Behavior
    • Depotyard
    • Depot01
    • Depot02
    • Depot03
    • Weapon Animations
    • Crosshairs

    In our last major update, we revealed the Steambow – our take on the classic crossbow. However, it's not merely a reskin; in addition to a double-barrelled system, it also has a charge-up alternate fire. The batteries on the side of the weapon will glow, and depending on the charge level – one, two, or all three batteries – the resultant projectile...

    We were very keen to integrate the Tau Cannon into RTBR's arsenal in a way that allowed it to remain a power weapon without completely breaking the balance of the game; simultaneously, we didn't want the somewhat immersion breaking effect that would happen by spreading convenient isotope boxes all over the game. So, we conceived of another way to k...

    The iconic OICW is finally in your hands in the depot demo, and we've gone to great lengths to make sure our version of this weapon does not disappoint. Punchy sound design and solid damage makes short work of most enemies in your path, with a scoped in attack that fires slower but has pinpoint accuracy to reward taking out enemies at tactical rang...

    In our May 2023 update, we revealed our hunter redesign, as well as the alternate variant, the Long-Range hunter (based heavily off of the ministrider, as it existed in Episode One). In the demo, you'll fight this variant first-hand when it's introduced in the Depotyard's major visual setpiece, the underground storage area, where ample platforms pr...

    That concludes our look at the major new mechanics awaiting you in this demo, but of course, the highlight will be the new maps themselves – almost our entire depot journey, which will form the back third of Division 3. The Depotyard's underground storage area is impressively huge, giving a glimpse at the resources the Combine has at their disposal...

    Meanwhile, the fully-art passed chasm area of depot01 is a great look at the Combine's machinery at its best – water-extracting pumps still operating to drain what little H2O still exists in the wasteland. Here, Combine resistance goes up a notch, even as a familiar ally returns to aid the player, and new allies can be made that will go some way to...

    Depot02 sees the Combine's multi-front defense begin to crack, as Antlions breach the depot, incensed at the assault on their hive. Meanwhile, as the player wreaks havoc, they will walk face-first into a massive skirmish between the Combine garrison and assaulting Antlions that sees both vying to either overwhelm or hold the line.

    The final map of the demo lets you even the odds – now with a pheropod in your hands, it's time to assume your place as the Antlion's new liege and lead both the standard soldiers and the addition of Workers in the RTBR take on this sequence. Here, the Combine's garrison is at its absolute peak, deep within the depot, but even that will not stop th...

    The Division 3 demo will see the most weapons in the player's arsenal at once so far, and is a contender for the most new weapons introduced in a single release of the mod. Silent has had his head down animating some of the most technically challenging weapons in our entire arsenal, and his work does not disappoint; whilst USAR has worked with othe...

    All of our weapons now have unique crosshairs, created by Randomcat/Kris, and our HUD has a custom quickinfo to boot. These crosshairs are sprite-based and many are inspired by those used in HL1, whilst others are original inventions. We think this brings a great bit of visual flair to our arsenal, helping to make each weapon feel unique, and is wo...

    • (303)
    • Windows
    • Game, Mod
    • 5 min
  3. SMOD is a single player mod of Valve's first-person shooter Half-Life 2. The new content consists of many new NPCs and weapons, new gamemodes, comprehensive customization and tweaking options, new abilities for the player, and new features to the gameplay, such as level randomization and simple branching in the otherwise linear flow of the main ...

  4. Our goal with Half-Life 2 RTX is to deliver a new way to experience Valve's classic, using cutting-edge rendering tech to bring the game to life in a way never before possible. At the same time, we'll be remastering all of the game's assets, to be made available to the community for free.

  5. Mods & Resources by the Half-Life 2 (HL2) Modding Community.

  6. 14 de fev. de 2024 · Raising The Bar: Redux is a reimagined version of Half-Life 2, incorporating elements from the Half-Life 2 Beta in terms of concepts, art-style, and storyline.