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  1. A fan-made re-imagining of Five Nights at Freddy's with new mechanics, visuals, characters, and story. Download the demo and watch video feeds at Freddybear's Eatery and Fun, a nightwatch position with easy money.

    • (236)
    • Overview
    • Development
    • Gameplay
    • Plot
    • Reception
    • Trivia
    • References

    Graveyard Shift at Freddy's, previously known as FiveNights: OverTime Edition is an upcoming indie point-and-click fangame developed by TheresNoSteak, inspired by Scott Cawthon's Five Nights at Freddy's franchise. It is a total re-imagining of Five Nights at Freddy's taking place in Freddybear's Eatery and Fun.

    The game initially began development in 2020, where the first teaser trailer would release for the games 1.0 version, which was cancelled just a month after being announced. In 2023, lead developer TheresNoSteak began recreating one of their projects, FiveNights, however as the game as the game grew in quality and gameplay, the game was eventually rebranded to GSaF. Following a situation with Steak's computer, the game would be recreated from the ground up and become its own unique entity rather than an accurate recreation of Five Nights at Freddy's.

    The plot of Graveyard Shift at Freddy's takes the role of Mike Schmidt and his job at Freddybear's Eatery and Fun in Colorado. Freddybear's took the state by storm after its founder, Steve Mitchel Raglan, set his eyes on creating a family-oriented children's restaurant. During the games runtime, specifically after being jumpscared, it is implied that Steve Raglin is hiding a dark past which centers around his business.

    On April 28, 2024, just a mere month after Steak's hardware malfunction, the official demo for Graveyard Shift at Freddy's would release. In this demo, only the first two nights were available, with more promised in the full release.

    Demo

    Graveyard Shift at Freddy's development began all the way back in 2020 with the release of its teaser trailer. Nowadays, any early teasers for the game are currently lost media, however development for the games development lasted for a mere month before it was eventually cancelled, and as a result, a video was posted showcasing an unfinished version of the game which can still be viewed on TheresNoSteak's YouTube page. This version of Graveyard Shift at Freddy's is known as the "1.0 version". Two years after the initial cancellation of Graveyard Shift at Freddy's, TheresNoSteak would begin remaking their spin-off side project, FiveNights. FiveNights is a recreation FNaF which was intended to portray a hypothetical "Demo" or "Unfinished build" of Scott Cawthon's Five Nights at Freddy's before it was officially released. Initially, during the development of the games OverTime Edition, the concept to introduce a recreation of Graveyard Shift at Freddy's during the final night would be intended for the final release, however as FiveNights: OverTime Edition got bigger in terms of quality and general size, the decision to rebrand the project to Graveyard Shift at Freddy's was eventually announced on November 11, 2023. With priorities set on Chica's Party World: REBAKED, the games development would relatively go under the radar until November 2, 2023, where a teaser of an occupied Dining Hall camera would be revealed. On December 4, a new antagonist replacing Foxy the Pirate was revealed. During this point of development, the new animatronic was depicted to operate similarly to Funtime Foxy in Ultimate Custom Night. Exactly a day later, this unknown character was revealed: Captain Wolfgang. In the canon of the renewed Freddybear's Eatery and Fun, Wolfgang was decommissioned. On December 10 of that year, TheresNoSteak expressed excitement with the progress of the game, revealing the updated main menu. Just two days later, a sneak peek of the Office was shared, captioned with "Just to let you know, GSaF will have a demo!" Development continued until December 20, when TheresNoSteak announced their computer faced a hard drive malfunction that corrupted her files. Due to their entire hard drive being faulty, it overloaded, causing both Graveyard Shift at Freddy's and their additional project, Shattered Echo's, to be completely wiped from their system. In response, she planned to re-imagine the game from scratch using Blender 4.0 as apposed to Blender 2.79. This re-imagined version Steak mentioned in the post is the current version of GSaF which later received a demo just a month later. The following section is rather large and has been truncated for ease of page viewing. To view it, click the [show] tag. On March 17, 2024, the first official teaser for Graveyard Shift at Freddy's was posted on GameJolt. The teaser showcased a development teaser at the finalized design of Freddy Fazbear, known as Freddybear. On March 18, TheresNoSteak posted a teaser on their profile as apposed to the gamepage. The teaser showcased an incomplete version of the Office, with no design or props included. An assortment of furniture, desk props, and wall props (including the window light) were sketched onto a still image of the Office. Just a day later, the finalized Office was revealed. Some changes were made to the previous teaser, including the Router being placed on the desk rather than an office drawer. Just an hour later, a development image of Chica's finalized model was shown and additionally announcing an overhaul to the GameJolt page. On March 22, TheresNoSteak posted a teaser on their profile, revealing Sparky the Dog as a canonical character to Graveyard Shift at Freddy's. His model can only be seen on Freddybear's seventh camera. March 23's teaser. On March 23, a teaser featuring Bonnie standing inside the corridor in HALLWAY_06 would be shown off alongside a small caption revealing Steve Raglin as the person responsible for creating the animatronics alongside suggesting the animatronics are more than just puppets. “ With the venue having been open for weeks, there's no question that 'Freddybear's Eatery and Fun' has been a huge success. But one has to wonder, are these machines as alive as Mr. Raglan claims them to be? Or is there more at play? ” — TheresNoSteak On March 25, TheresNoSteak shared pre-alpha footage showcasing the camera system and lives system. The third camera revealed a "LIVES" counter and showcased the date "6/4/2017," which is the canonical date the game takes place in. In the post, Steak states that all content shown was subject to change. On March 26, the first look at early gameplay was shown. In a recording done by Steak, the video starts with footage of the finalized Office, window light, and shutter. The video then showcases the first look of the HONEYSOFT HOME SECURITY system. On March 27, Steak revealed the finalized model for Bonnie. Steak expressed astonishment at the progress made on Graveyard Shift at Freddy's, noting how the game had initially been considered for cancellation but had now seen significant developments with major mechanics and features being finalized within just a month of development. “ It's honestly kind of insane how much I bounced back with GSaF's development, I went from nearly canning the game to literally coding all the final base mechanics within a few days. Guess that just happens when you find the right idea you wanna make lmao ” — TheresNoSteak On March 29, a teaser for the nearly finalized camera operating system was revealed. When observing the hallway camera, the completed layout of the diner is visible in the bottom left corner, and a "SPEED UP" button is located at the top of the screen instead of being next to the diner layout as seen in the demo release. On March 31, a sound test was showcased. The video highlighted the audio of the main mechanics in the game, such as opening the window light button, pressing the button, actions on the shutter, and camera systems. On April Fools, rather than joking with their community, Steak shared two cameras: the first and seventh camera. According to the post, the seventh camera was already finalized while the latter was unfinished. Two days later, the main menu for the demo version of the game was revealed. Stylized as ransomware, all UI would twitch as glitched audio and static can be heard in the background. The text "DEMO VERSION! FULL VERSION COMING SOON" would flash in the bottom right corner. Despite the fast development of the game, on April 4, Steak announced she could begin officially posting screencaps onto the game page due to the games finalized state in design. On April 5, TheresNoSteak created a parody image following the "Lore Without Context" format. In this screenshot, it revealed vague stock screenshots which had relation to the story. The screenshots varied to stock images of two men in suits shaking hands, to YouTube thumbnails instructing viewers on how to fix the WiFi, to niche topics such as an emerald. As of the release of the demo, most screenshots seen in that previous teaser referred to characters and gameplay. On April 6, TheresNoSteak introduced a new paranormal shader into Graveyard Shift at Freddy's with help from Emil Macko. Thanks to this update, the scrolling experience across the Office become incredibly seamless and all assets appear with true dimensions, which is unlike Scott Cawthon's Five Nights at Freddy's game, which had a shader causing the Office to distort its features when scrolling. On April 8, a transparent development video of Bonnie walking toward the Office from the window was revealed. April 10's teaser. On April 10, an alternative view of the seventh camera was revealed. This alternate view reveals a ripped news article detailing the rise of Freddybear's Eatery and Fun, Steve Raglan, and his unnamed work partner who had gone missing. That same day, the final models of the animatronics were revealed through posters which can be seen hanged on the walls via the cameras. Captain Wolfgang is absent from these posters, presumably due to his decommissioned state. On April 11, the GameJolt page for Graveyard Shift at Freddy's completed its long-awaited overhaul, replacing all remnants of its previous version as FiveNights: Overtime Edition. This post was additionally posted alongside a video of Bonnie's Window jumpscare. On April 15, TheresNoSteak announced all cameras were finished. That same day, Bonnie's mechanics were coded. On April 19, the official banner/poster image for the game would be revealed alongside the caption: "In this world it is not what we take up, but what we give up, that makes us rich." On April 20, TheresNoSteak released a gameplay preview of the game on their YouTube channel. In a near-two minute long video, the game covers the basic gameplay, cameras, and Bonnie's mechanics. Towards the end of the video, Bonnie jumpscares the player. On April 22, TheresNoSteak opened a Casting Call page dedicated to Graveyard Shift at Freddy's. During its announcement, only one voice actor was needed for Steve Raglan, however more roles were said to be added as development continued. In Raglan's casting call description, it is stated that "[...] The situation he's been put in was his own doing and he refuses to take accountability for it, purely focused on trying to weasel his way out of it." On April 25, TheresNoSteak announced that Steve Raglan's calls were successfully implemented into the game and the demo would release shortly. Three days later, it was said the demo would release the following day, however due to the demos finalized state, TheresNoSteak released the game early.

    Demo

    Graveyard Shift at Freddy's Demo teases the first two nights of the game, featuring Bonnie the Bunny and Chica the Chicken, who works alongside her accomplice Cream. In the full release of the game, four new antagonists are planned to be implemented into the gameplay loop: Freddybear, Slithers Snake, Berry the Bat, Fergusson Ferret, and one final character who has yet to be revealed yet. The features of Graveyard Shift at Freddy's is simple, only featuring two main mechanics. The gameplay loop is bland, yet stress-inducing due to its monotone atmosphere, lack of total control or power, or secondary entrances which cannot be viewed by the player on their own terms. The player must diligently monitor the cameras and learn all three entrances to the Office to ensure one of the many antagonists don't enter the Ticket Booth and sneak up, or potentially leap, upon the player. We are only provided two ways to counteract the animatronics, the Alarm system and the unreliable Window Shutter. An important feature to note before delving into the animatronics on their own is the camera system, which canonically, runs on "HoneySoft Home Security" system. Unlike other Five Nights at Freddy's fangames, the player has no free reign over which camera they can view. Each camera in Graveyard Shift at Freddy's shuffles through a set sequence from camera ID. Since the player cannot choose which camera they can view, the player is left with only two options. The player can use the Alarm system, which is used against Bonnie, or utilize the Speed button to fasten the time it takes to move through each camera. Additionally, the monitor in the game is connected to an outdated router, so if the player puts too much strain on the cameras by merely viewing them or by activating the Alarm, the feed will deteriorate until all features cannot be seen clearly. The only solution consists the player unplugging and waiting before reactivating the router to maintain a fresh camera feed. Shift 1 of Graveyard Shift at Freddy's only introduces Bonnie the Bunny as the sole antagonist. Despite being the only active animatronic, Bonnie is considered the most challenging to deal with. Bonnie has three different entrances into the Office: through the Ticket Booth Window, a shortcut from the Play Room, or enter a door through the Hallway which leads to the back of the Office. Bonnie will first attempt to enter through the Play Room or Hallway before resorting to the Ticket Booth Window. Bonnie progresses through the cameras in its intended fashion, starting from one and moving to the next. However, the first sign he will enter the Office comes from the Play Room. He may choose to enter the Office through an employees-only door in the Play Room. To counteract this, the player must use the Alarm to distract Bonnie and prevent him from entering the Office, allowing him to move to the Hallway. If Bonnie had not previously attempted to enter through the Play Room and finds himself in the Hallway heading towards the Office, he will have a chance to enter the Office through another door found in the Hallway. Likewise, the player must once again use the Alarm to distract him. Finally, if Bonnie is seen moving towards the Office Window, the player must close the Window Shutter and listen for footsteps. The player can use the Window Lights to catch Bonnie earlier than intended before being jumpscared. It should also be noted that using the Alarm on him too many times before he reaches the Office Window will cause him to completely ignore further uses of the Alarm until he is reset by closing the Window Shutter on him. Shift 2 of the game introduces two antagonists: Chica the Chicken and her cupcake, Cream. Chica's mechanics are far simpler compared to Bonnie, as she can only reach the player through the Ticket Booth Window. Unlike Bonnie, Chica does not have a set path through the cameras and will instead jump between random locations occasionally. After Chica becomes active, if she is observed at either the Stage camera or the Hallway camera , Chica can be seen running directly towards the Office Window. Chica will enter a short, temporary docile state upon her arrival at the window, staying hidden from the front view. When she is seen from the Office, the player must use the the Window Shutter to prevent her from entering. Chica will linger for a while before eventually leaving. Additionally, turning on the Window Lights after she has become visible at the window will cause her to instantly lunge through the window the moment it turns back off. Cream will only be situated on the final camera, the Management Office. On this camera, players will witness three distinct phases of Cream's approach: peaking through the vent, revealing herself fully, and finally leaving the vent. The first two phases of Cream's arrival are indicated by vent clanging sounds, however her third phase is silent. As Cream exits the vent, clawed appendages will protrude from her mouth. During this third phase, upon using the Alarm, she will emit a screech and quickly retreat back through the vent.

    Graveyard Shift at Freddy's takes place in a re-imagined continuity inspired by the Five Nights at Freddy's franchise. While some characters and themes inspire the game, including unused content, any pre-existing story plots such as The Bite of '83 or The Missing Children's Incident are not present in the story.

    The game starts with two passionate robot engineers - Steve Mitchel Raglan and an unnamed founder, had resided within Colorado and had intentions of opening a series of children-oriented restaurants under the Freddybear's Eatery and Fun name. Towards the opening of Freddybear's, the unnamed founder went missing. Weeks after the opening of Freddybear's Jewel's news department interviewed, The Colorado Jewel's newspaper anchor interviewed Steve Raglan about the sudden success Freddybear's had in the area. During this interview, it is explicitly stated that Raglan failed to respond when asked about the identity of his partner plus the source of Raglan's funding was relatively unknown.

    As the children-oriented restaurant stayed open, many scenes would occur in the location Raglan was primarily involved overseeing. The established fouth performer at Freddybear's, Wilfred Wolgang, suddenly was decommissioned and replaced by one of the three unique animatronics found in the diner. According to the phone call seen in Shift 1, a kid had also broke into the location and Raglan states that, since his disappearance, he is unaware of the child's whereabouts.

    In April 2017, our main character, Mike Schmidt, starts working at Freddybear's Eatery and Fun. According to The Colorado Jewel's newpaper, it reports that the establishment had only been open for a month or two at that time, taking into consideration the lack of date and aligning that with the date revealed to us in-game. On his first shift, Steve Raglan fails to warn Mike about the animatronic "puppets" that come alive at night and try to hunt down employees in the faulty station which he operates in, the Ticket Booth. Despite the endangerment caused by Bonnie the Bunny, Mike decides to return for a second shift. Steve is surprised by Mike's return, as he had actively risked Mike's life simply by not alerting him of the animatronics aggressive tendencies. It is suggested that Mike came back for the job out of necessity, possibly following a similar storyline to the Five Nights at Freddy's Official Movie.

    If Mike Schmidt were to get jumpscared during the runtime of the demo, a flashy death screen as a monologue from Steve Raglan glitches on and off the screen. In this verse, Raglan describes in gruesome detail how the animatronics savagely mutilated Mike's body in a manner beyond human comprehension, including his eyes being gouged out, ribcage exposed, and hands missing. Raglan mourns his failure to feed the "rabid dogs" and mentions that Mike's sacrifice has given him time to work on finding a solution to, presumably, the animatronics' aggressive and almost human-like behavior.

    It is important to note that, throughout the entire runtime of the demo, the animatronics are referred to as "Puppets" rather than animatronics. This suggests that they are not fully containing the bodies of their victims inside them, which many fangames take inspiration from Scott Cawthon's works.

    With the release of the Graveyard Shift at Freddy's demo, the game's core gameplay mechanics and themes were revealed to fans. Despite the game only having a month of development history (according to its final concept), it was enjoyed by many casual fans as well as mere views according to its widespread acclaim on YouTube, with viewers praising its dark themes and "ransomware" aesthetic.

    The choice to theme the main menu with a ransomware-inspired design immediately drew fans in with its dark atmosphere and story. While some critics disliked the game's innovative mechanics, such as the lack of control over cameras and router, many praised the fresh take on Scott Cawthon's survival formula. The character designs were also widely praised for their organic and unsettling approach, which allowed the "puppets" to move in ways that were both impossible and terrifying, such as their ability to leap towards the player, a feature that was integrated into the gameplay via the cameras and jump scares.

    •In the demo of Graveyard Shift at Freddy's, if the player remains idle on the main menu and allows the soundtrack to play uninterrupted, an Easter Egg will occur. After some time, the "Hide" button, which acts as an application closure button will vanish and be replaced with the text "you can't." A baby's cries can later be heard, the background static turns pitch-black, and the game's logo disappears. Finally, the game crashes, opening an Imgur link that leads to a disturbing image of Freddybear.

    •One of Graveyard Shift at Freddy's inspirations was Mary's Arcade, a fangame which centered around its cameras.[Citation needed]

    1.https://www.youtube.com/watch?v=A3PYLreTxSM

    2.https://gamejolt.com/p/a-small-change-fnaf-overtimeedition-gsaf-fangame-egkvih3e

    3.https://gamejolt.com/p/sorry-i-haven-t-had-much-to-share-as-of-late-i-ve-been-focusing-on-qx4duxmr

    4.https://gamejolt.com/p/foxes-were-overrated-anyway-fnaf-fangame-gsaf-sxsp2act

    5.https://gamejolt.com/p/i-was-gonna-keep-this-under-wraps-until-the-trailer-but-i-am-way-t-zkw4v4jy

    6.https://gamejolt.com/p/working-on-updating-the-menu-since-i-wasn-t-happy-with-the-old-one-g6g4kkhe

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