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  1. Species: ALRE is a scientifically-grounded, emergent simulation of natural selection. Creatures evolve and speciate in response to in-game mutation and selection forces, allowing you to experience and tinker with evolution in real-time.

  2. Eotherm is actually the average genetic distance to species. It's quite a handy thing to have, since now I can see what parts of the population are the most divergent and therefore the parts that will speciate first.

  3. Species: ALRE is a scientifically-grounded, emergent simulation of natural selection. Creatures evolve and speciate in response to in-game mutation and selection forces, allowing you to experience and tinker with evolution in real-time.

  4. It's here! Species: Artificial Life, Real Evolution 0.11.0: The Fins And Flippers Update. (everyone knows titles are better the longer they are) As you might guess from the name, the Fins and Flippers update introduces aquatic life to the world of species.

  5. Species: ALRE is a scientifically-grounded, emergent simulation of natural selection. Creatures evolve and speciate in response to in-game mutation and selection forces, allowing you to...

  6. Species: Artificial Life, Real Evolution is an evolution simulation with hands on interaction. It allows for direct changes to each creature as well as indirect and gradual environmental...

  7. 0.14.2.6 Changelog Added localizable strings and tooltips for emotion names, descriptions and adjectives. Added localizable strings for a large number of AI routine names, as utilized by the thought logger Added localizable strings for energy delta’s, shown on the “Energy” details tab Added missing localizable strings on the Customize Creatures menu page Added missing localizable strings ...

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